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Two Sides of HellNewsDevelopment Update – Building the Opening of Two Sides of Hell
Community

Development Update – Building the Opening of Two Sides of Hell

Two Sides of Hell · published 21 Apr 2026, 15:24 UTC

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Hey everyone,

This week Two Sides of Hell took a big step forward on two fronts: production of audio and game assets (like the opening cinematic) and the completition of the game loop in co-op, so that now we can start expanding the game even more.

A proper opening cinematic

We've started production on the game's opening cutscene. The goal isn't to dump the story onto you, we want you to live it. You'll arrive in the middle of something already going wrong: a sergeant's transmission, glimpses of what happened at the Old Hangar, a descent onto the planet, and a first taste of what you're up against. We're targeting around 30 to 40 seconds of hand-drawn animation, composed with the same visual identity as the rest of the game, and it will double as the game's first real trailer.

Expanded audio production

We've brought an audio design studio to handle a full audio pass on Two Sides of Hell, original soundtrack additions, enemy and player sound effects, UI feedback, and the score and voiceover for the opening cinematic. This is a significant quality investment, and you'll be hearing the results progressively as the next demo lands.

Gameplay and presentation polish

On the gameplay side, the Evolved Demon Player is getting the rest of its moveset: a ground slam, a mid-air falling attack, locomotion, and a set of execution animations on the game's key enemies. We want the power fantasy of turning into the demon to feel earned and visually brutal, so each execution is being hand-animated with impact in mind.

We're also revising the tank to land more firmly on the "killer machine" side of the silhouette, expect a more aggressive profile, a visible driver in an open cockpit, and heavier wheel design in the next build.

Co-op progress

Co-op is live in our internal builds, with a working HUD, the two-player save-and-revive flow, and the shared progression systems. We're still polishing it, and a more visible co-op pass will land alongside the upcoming demo.

What's next

We're targeting a new demo build in the coming weeks, folding in the new Evolved Demon Player content, the improved death screen, Power Plates, new quest flow, and the ability to save key NPCs on the battlefield. We'll keep sharing progress here as we close in on it.

Thanks for following along, here's (literaly) a glimpse of what the NEW demon mode will look like:

More from Two Sides of Hell

Other announcements

All news
Major update30 Jun 2026Major Demo Update! Co-Op, Demon mode, and a lot moreBig day, everyone. We’ve just released the biggest update the Two Sides of Hell demo has ever received, and it’s available now for free on Steam. This update introduces the gameplay loop of the first level, including Demon Mode, local co-op, Steam Remote Play Together support, and a completely reworked progression system with unlockables, improved resource balancing, more upgrades to discover,…Community28 Apr 2026Development Update – Building Toward BetaHey everyone, Two Sides of Hell is heading into a major milestone this week: we are preparing for our first beta testing sessions , starting next week. Here's where the build is landing. Choosing how to play The demo will give you a clear choice from the main menu: single-player or local co-op . If you and a friend are sharing a couch, plug in a second controller, hop in, and play together. For…Community14 Apr 2026Development Update – Co-op Progress, New Level Visuals, and Upcoming PlaytestsHello everyone, This week we wanted to share a quick update on where development is heading and what we are focusing on right now. Co-op Updates One of the biggest milestones for us is that co-op is now getting very close to the level of quality and completeness of the single-player experience . There is still work to do, but the overall flow is coming together well, and the mode is becoming mu…