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ROGUE-FPNewsVersion 3.8
In-game event

Version 3.8

ROGUE-FP · published 24 Dec 2025, 23:11 UTC · build 21307126

All newsPlayers around this dateRead on Steam

HO HO HO! It is I, Saint Jurax, Patron Saint of Rogues, back again this year with more updates for all the good dungeon delvers of the world!

NEW IN THIS UPDATE:

  • Orcs can be recruited by giving them a ration by looking at one and pressing the Search Key -NOT a slime mold

  • Undead monsters can be recruited by using the new phylactery monster bit on them

  • Doors are placed around the map -they can be opened and closed by pressing space while looking at them

  • Projectiles that miss monsters go through them and may hit the monsters behind them

  • Manual pages describing doors and recruiting orcs

FIXED IN THIS UPDATE:

  • The level reduction from wraiths now works properly -reported by Sand on Steam

  • Bats once again take damage from being on fire -reported by Sand on Steam

  • Hallways are now less likely to double up beside each other

  • Arrows that have been fired and picked up are now grouped properly -reported by Sand on Steam

  • You can press the E key in the item namer without the inventory disappearing -reported by Sand on Steam

  • Secret doors no longer betray themselves when ascii graphics are selected -required rewriting how secret doors work, seems to be bug free

  • A couple typos -reported by Digganob on Steam

CHANGED IN THIS UPDATE:

  • Potion of intoxication produces fire when thrown

  • Flytrap will not latch on to you from a ranged attack but will from a melee attack

  • Scroll of enchant weapon autoname changed to “weapon glows”

  • Walls within rooms now place themselves differently -algorithm was changed to account for doors

  • All potions now have a +5 to hit and healing potions have a +10 to hit -this is for throwing healing potions at a recruited monster

  • Small adjustment to wall shader

  • The game can now switch from keyboard mode to controller mode based on thumbstick input

  • The rattle bones monster bit now pitch shifts its sound effect like the monster does

KNOWN BUGS:

  • Sometimes monsters wait after opening a door for an extra turn -a peculiar bug where they bump into it twice in one frame and so attempt to open it an extra time

This update add 2 features that have been on my list for a long time. First, monsters can be recruited to help you and the will follow you around the dungeon and attack any monster that's attacking you. This can be pretty helpful for fighting leprechauns, nymphs, and ice monsters in particular, not to mention every other type of monster. An orc can be recruited by pressing the search key while looking at one and then giving him a ration and undead monsters can be recruited by looking at them and activating a monster bit from a phylactery.

Doors have also been a long time coming. Right now they block line of sight and stop gasses/fire from passing through them. You can also listen at them by looking at one and pressing the search key. This will give you a hint about whether there are any monsters within about 6 tiles of the other side of the door. So on the later levels this will help the more cautious players decide if they want to wait and heal first before going into a room. This won't help you as much if the room on the other side is large though so make sure to factor that in your calculations! Lastly, the doors of the dungeon will randomly open and close which I think adds a very slight anthropomorphic quality to them.

Neither of these two features are at their full potential yet so look forward to an update in January that fleshes them out more. Monsters should be able to level up, heal at bonfires like the player, be told to wait, and handle navigation better. Doors should be able to only resist fire for a limited number of turns and give more detailed information to the player when listened at, as well as be spawned locked with a key somewhere on the map.

Once again this update has a bunch of fixes thanks mostly to Sand, who is also the first person to beat the game!

If you want to give a present to your fellow dungeon dungeon delvers, report a bug so it can get fixed! Have a very merry Christmas and a happy New Year!

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