Added info overlay system - press a keybind during gameplay to see explanations of your active weapon traits, glyphs, potions, buffs, and floor modifiers.
Added 6 new weapon special effects: Chain (damage arcs to nearby enemies), Sunder (target takes increased damage), Execute (bonus damage to low-health enemies), Gravity (pulls enemies toward impact), Wither (reduces enemy damage output), and Aftershock (delayed AoE shockwave).
Overhauled the in-game music system - replaced the tiered intensity structure with a dynamic stem-layering system that adds and removes instrument layers based on combat intensity.
New and remastered music stems for the dungeon soundtrack: brass, harp, percussion, pianos, strings, vocals, and woodwinds.
Added an option in HUD settings to always show the info overlay shortcut hint.
Fixed crashes and errors caused by interacting with freed or invalid objects (e.g. destroyed interactables).
Fixed the closest interactable not updating correctly when the current highlighted node becomes invalid.