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The HullNewsPreparing For Release
Community

Preparing For Release

The Hull · published 22 Jan 2026, 07:24 UTC

All newsPlayers around this dateRead on Steam

Hello Fathomwalkers.


The current scope of The Hull is getting close to where we want it. Most of the major systems are in place, the core content is holding together, and the project finally feels like a unified experience instead of a collection of isolated pieces. It isn’t the finish line, but it’s the point where the game starts to feel solid under its own weight.Right now we’re focused on balance and pacing. Weapons are being tuned so each one has a clear role, drop rates are being adjusted to keep progression steady, and enemy behavior is getting another round of refinement. We’re also testing multiplayer scaling to make sure the experience feels fair whether you’re taking your first steps aboard the ship or pushing into the deepest fathoms. This is the stage where small changes have a big impact on how the game actually plays.We’re also taking time to evaluate what remains in the current scope and what needs to be tightened before we move into the next phase. It’s a mix of polish, testing, and making sure the experience feels consistent from start to finish.There’s still work ahead, but the direction is clear and the momentum feels good.Thank you for following The Hull, and feel free to wishlist the game if you haven’t already.You can also follow our channels here:YouTube:
X: https://x.com/MireStudios
Mire Studios Website: http://www.mirestudios.com/

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Game update12 Mar 2026Patch 1.06b Supplementary UpdatePatch Notes Version 1.06b · Multiple allies can now become transparent at the same time when aiming at them. Previously this effect would only apply to one ally maximum. · Added an option to enable inverted mouse controls in the settings menu.In-game event7 Mar 2026Patch 1.06 Systems and Balance UpdatePatch Notes Version 1.06 Gameplay and Balance Enemies · Updated Charger AI so they should no longer get stuck in place. · Eyeball enemies should no longer fire after being killed. Please report if you still encounter this issue. · Acid Dropper health drastically reduced. They will now die in a maximum of two shots depending on group size due to health scaling. Single Player · Enemy health reduc…Community3 Mar 2026March Development UpdateHello Fathomwalkers, Just sharing a quick development update with you as we enter March. Patch 1.06 is in testing right now. It is a smaller patch that focuses on cleaning up some enemy behavior, fixing a few lingering bugs, and making single player feel closer to the pace you get when playing with more people. Movement feels a bit better, co‑op visibility is less awkward, and a few items and e…