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RAID VRNewsINTERNAL Version 0.7.9 - Alpha Preview
Game update

INTERNAL Version 0.7.9 - Alpha Preview

RAID VR · published 19 Mar 2026, 15:28 UTC · build 22417003

All newsPlayers around this dateRead on Steam

Important:

Access beta branch to preview the Alpha

Controls reworked

  • Players can now walk freely with left stick and use snap rotation with right stick

  • Objects can be remotely grabbed or interacted with the interaction beam

  • Hold grab-button to activate the beam → point at an object to grab/interact -> click or hold the trigger-button in addition to the grab button

Away Mission final room overhaul

  • Players now activate the report in the final room, by holding their hands on a touchpad

  • To take over the ship, they take a hacking-key card and insert it into the slot next to the touchpad

  • This triggers returning to the main mission hub

Enemy behaviour more dynamic

  • Enemies are now quicker and much more active

  • Also, more enemies spawn but they are weaker than before

  • This creates more intense combat and the feeling of getting overrun

  • Enemy bullets travel slower to enable the player to avoid them

Protocol Points system added

  • Player now gains protocol points for doing "good things" (confiscating illegal goods, intercepting trucks that have illegal goods on board, waiving trucks that doesn't haul illegal goods, etc )

  • Player looses protocol points for doing "bad things" (confiscating legal wares, intercepting trucks without legal wares, etc.)

  • Accumulating enough protocol points grants ranking up, unlocking a new weapon.

Confiscation System finalized

  • Confiscating goods is now done by throwing them into a wormhole in front of the player.

  • Confiscating goods always grants money

  • However, only confiscating illegal goods grants protocol points

  • confiscating legal goods will punish the player with a loss of some protocol points

Progression balancing added

  • The game now gets more complex, step by step, by ranking up

  • New ranks increase and unlock complexity, containing: amount of wares available, amount of illegal wares, amount of color variations for wares, target amount of ships to process to gain bonus

  • Money received for activities is now increasing when rank increases

  • Costs for weapon upgrades are now balanced in relation to their strength and when they become available

Weapon Milestone upgrades finished

  • Death Ray now has milestone upgrades (Additional rays and supercharge)

  • Shotgun Milestone Upgrades changed (superheated plasma shells & larger explosion radius)

  • Butterfly Milestone Upgrades changed (wormhole attributes)

Weapon and Enemy Balancing applied

  • Strength of weapon balanced to make them equally good and match the progression of the game

  • Balanced Relation between weapon strength and enemy attributes to create a slowly growing challenge for the player, when progressing through the game

Enemy changes

  • "The Tank" now acts like an artillery, shooting explosive projectiles in an arc

  • enemies are invincible, as long as they are teleporting into the room

    • An effect showing this damage deflection is still pending

UI overhaul

  • Overhauled UI for shift debriefing

  • Added UI for away mission debriefing

  • Added UI for gaining credits and protocol points in hub area

  • Added UI for ranking up

  • Added UI for Multiplayer host screen

  • Added UI for Multiplayer guest screens

Container refactoring

  • containers of trucks are now available in 3 different sizes

  • interiors of containers now match dimensions of the exterior container

  • windows can now only spawn at the backside of containers

  • enemy spawnpoints repositioned

  • prop spawn positions in containers reworked

  • added more room layout types for containers

Customs Scene visual diversity

  • More activity in the background of the customs area

  • More truck types available

  • More truck engines available

  • reworked color palettes for trucks

Further Enhancements

  • Corrosive Damage (Acidifier, Shotgun, etc.) now acts as damage over time instead of armor reduction.

  • Players can now go back through the door behind them (in away missions) by clicking on the virtual feet below them

Bugfixes

  • many

More from RAID VR

Other announcements

All news
Game update30 Jul 2026Beta 0.9Beta Version incoming! Version Selection normal Version (inluding savegames and progression) · Playing on playtest-process or Steam's default branch will launch the default version of the game. · This allows you to play the game normally. · Multiplayer does work but loading times can be a bit longer and some desyncs can happen. · Starting the game after updating it might reset your previous pro…Community21 May 2026(internal) PlayTest Version update - Alpha 0.8.2How To Please note the following hints for new game features: Close the game: If the player wants to close the game, they can do so by open the VR Menu by pressing the 'Quest' button on the right controller and then select and click 'close app'. Or the player presses ALT + F4 on the keyboard or tabs with ALT + TAB through open applications until the Steam window is in front and clicks 'Stop' wi…Game update2 Apr 2026(internal) Alpha version readyCAUTION! Savegame wipe · Because of new functionalities, any older save games will be wiped upon first launch of the latest version. Version Selection normal Version (inluding savegames and progression) · Playing on Steam's default branch will launch the default version of the game. · This allows you to play the game normally. Demo Version · Switching to the Steam beta branch called "Demo" will…