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Players can now walk freely with left stick and use snap rotation with right stick
Objects can be remotely grabbed or interacted with the interaction beam
Hold grab-button to activate the beam → point at an object to grab/interact -> click or hold the trigger-button in addition to the grab button
Players now activate the report in the final room, by holding their hands on a touchpad
To take over the ship, they take a hacking-key card and insert it into the slot next to the touchpad
This triggers returning to the main mission hub
Enemies are now quicker and much more active
Also, more enemies spawn but they are weaker than before
This creates more intense combat and the feeling of getting overrun
Enemy bullets travel slower to enable the player to avoid them
Player now gains protocol points for doing "good things" (confiscating illegal goods, intercepting trucks that have illegal goods on board, waiving trucks that doesn't haul illegal goods, etc )
Player looses protocol points for doing "bad things" (confiscating legal wares, intercepting trucks without legal wares, etc.)
Accumulating enough protocol points grants ranking up, unlocking a new weapon.
Confiscating goods is now done by throwing them into a wormhole in front of the player.
Confiscating goods always grants money
However, only confiscating illegal goods grants protocol points
confiscating legal goods will punish the player with a loss of some protocol points
The game now gets more complex, step by step, by ranking up
New ranks increase and unlock complexity, containing: amount of wares available, amount of illegal wares, amount of color variations for wares, target amount of ships to process to gain bonus
Money received for activities is now increasing when rank increases
Costs for weapon upgrades are now balanced in relation to their strength and when they become available
Death Ray now has milestone upgrades (Additional rays and supercharge)
Shotgun Milestone Upgrades changed (superheated plasma shells & larger explosion radius)
Butterfly Milestone Upgrades changed (wormhole attributes)
Strength of weapon balanced to make them equally good and match the progression of the game
Balanced Relation between weapon strength and enemy attributes to create a slowly growing challenge for the player, when progressing through the game
"The Tank" now acts like an artillery, shooting explosive projectiles in an arc
enemies are invincible, as long as they are teleporting into the room
An effect showing this damage deflection is still pending
Overhauled UI for shift debriefing
Added UI for away mission debriefing
Added UI for gaining credits and protocol points in hub area
Added UI for ranking up
Added UI for Multiplayer host screen
Added UI for Multiplayer guest screens
containers of trucks are now available in 3 different sizes
interiors of containers now match dimensions of the exterior container
windows can now only spawn at the backside of containers
enemy spawnpoints repositioned
prop spawn positions in containers reworked
added more room layout types for containers
More activity in the background of the customs area
More truck types available
More truck engines available
reworked color palettes for trucks
Corrosive Damage (Acidifier, Shotgun, etc.) now acts as damage over time instead of armor reduction.
Players can now go back through the door behind them (in away missions) by clicking on the virtual feet below them
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