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RAID VRNews(internal) PlayTest Version update - Alpha 0.8.2
Community

(internal) PlayTest Version update - Alpha 0.8.2

RAID VR · published 21 May 2026, 17:12 UTC

All newsPlayers around this dateRead on Steam

How To


Please note the following hints for new game features:

Close the game:

If the player wants to close the game, they can do so by open the VR Menu by pressing the 'Quest' button on the right controller and then select and click 'close app'. Or the player presses ALT + F4 on the keyboard or tabs with ALT + TAB through open applications until the Steam window is in front and clicks 'Stop' with the mouse.

Start a multiplayer game:

Host: If the player wants to invite their friends, they have to press the 'Multiplayer' button ingame (left to the mission selection). Then a small screen opens with an invite button on it. Press and hold this button until a small beep can be heard. The Steam invite overlay is now open on the pc screen. Enter the name of the player you want to invite or find them in the list of available players and click on them. This sends out an invite. After sending the invitation, close the overlay and go back to the game. Once the client accepts the invite they join the host's game.

Client: Once the host has send an invitation, the client has to accept it. The client can do this by opening the Steam overlay (standard SHIFT + TAB) and click on the green 'Play Game' in the chat with the Host. After clicking it the client joins the Host's game.

Best practice: To prevent desyncs while in multiplayer, the players should wait until all trucks for all players have arrived at the scanner and wait for entrance. While waiting they should do nothing, so don't use the control terminal and don't walk around. This way the desync chance is reduced dastrically.

Notes on Multiplayer:

Ingame voice chat has not been implemented yet. (will be added later) - Please use Discord, Teamspeak or similar to talk with your friends while playing.

Invitation of other player directly in VR without switching to Steam is planned but not implemented yet.
While in a multiplayer session, players can't visit the armory. They can leave the session, upgrade weapons in the armory and then rejoin the session. This will be fixed in future version.

Patch Notes

General

  • Added a UI for the special mission, so players can choose their loadout and start the mission
  • Small fixes and UI adjustments for the armory table
  • Small UI adjustments at the main console
  • Tweaks for the balancing

Settings

  • Added Settings menu functions
  • Players can choose between seated mode or standing
  • Snapturn angle can be adjusted or turned off
  • The grab mode can be changed between toggel or press

Tutorial

  • Improved movement of tutorial drone
  • Added more tutorial steps
  • Improved the flow in regards of the gameflow
  • Adjusted tutorials screen size and position

Customs Mission

  • Added a few new assets to the rooms
  • Added a button for undocking trucks
  • Improvement for enemy behaviour when there is no cover
  • Updated the feedback for confiscating wares

Multiplayer Coop Mode

  • Improved Weapon handling
  • Improved synchronisation
  • Added UIs and some other features from Singleplayer

Bugfixes

  • many

Known Bugs:

These are major issues that are already known for that version.

Known Major Bugs:

Singleplayer:

  • Several Settings buttons are not working yet (they are marked red)
  • The zoom of the scope of the blaster is not correctly calculated and doesn't work for two blasters at the same time.
  • When the player looks (moves their heads) out of bounds of the control platform, the game becomes black and it has to be restarted.

Multiplayer:

  • The game breaks when a multiplayer game is started without selecting a mission first. Pressing the start button without the shifts being visible or without selecting a shift breaks the game.
  • The game breaks if the host tries to invite more players than seats available.
  • The bracelet UI is broken most of the time.
  • The shield is not functional yet in multiplayer.
  • During Missions desyncs can happen.
  • The UI for when the dungeon ship spawns is not available.
  • You can't kick out other players.
  • When the player looks (moves their heads) out of bounds of the control platform, the game becomes black and it has to be restarted.
  • Only the Host can use the undock button.

Known Minor Bugs:

Singleplayer:

  • Weapons that are thrown to the ground in the dungeon will not despawn on return to the main hub.
  • The ship flying around in space can suddenly disapear and has a high return frequency.
  • The scanner UI at shift end is overloaded when it scanns a truck right when the shift ends.
  • The player can't see the two hand weapon on his back or an indicator for it.
  • A controller rumble for when the player reaches for ammunition is not functional yet.
  • The UI for the armory table has problems when a weapon is placed or removed.
  • The shild might not shield the player from damage. It reloads and uses energy at the same time, so the energy neither de- or increases. It shows two icons at the same time once the upgrade for the blaster beam is unlocked.
  • The player's hand might get stuck in the shild which makes it glitch.
  • After the super shot upgrade is unlocked for the blaster, the first time the player uses it the animation is not shown.
  • When the player tries to grap an object that is to close to them or underneath them the remote grap doesn't work.
  • Around the confiscating hole wares might fall through the ground and are lost forever.
  • When using the lever for letting a truck into the scanner the brace UI is dislocated.
  • The tanks have no sound for their second shot, they rarely use their second idle animation and their charging effect is out of sync.
  • If the player intercepts a truck too early, the previous truck is attracted again.
  • If the player takes a two handed weapon from the armory with them in the back holster and starts a mission they will have the taken along weapon instead of the one shown in the loadout.
  • In cases when the dungeons are very wide they overflow the detail map edges.
  • When the player has a weapon in hand and shakes it the UI of the bracelet flickers.
  • The Slicer Dicer can shoot backwards.
  • The sound of the wizard attack is played even when they are dead or get killed while charging.
  • The ammunition on the bracelet does not show the correct amount. It shows amount+1.
  • During the tutorial there can be a situation where the drone reminds the player of the two handed weapon and the truck won't open. This is because the tutorial requires the player to hold the weapon with two hands or skip by interacting with the drone.

Multiplayer:

  • The UI for the weapons is not correctly synced
  • At the end of a dungeon the terminal for hand and hacking-card will not be shown correctly to all players.
  • If a player joins while the dungeon ship spawns in the hosts game it might not be visible for the new player.
  • The spawn effect for enemies is only visible for the host
  • The audio can have desyncs.
  • The loadout of the client player can only be selected via remote grap not by motion.
  • When shooting another player with the Acidifier, that player will take damage and depending on their health die, which is a Game Over for the mission
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