Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RAID VRNewsBeta 0.9
Game update

Beta 0.9

RAID VR · published 30 Jul 2026, 18:27 UTC

All newsPlayers around this dateRead on Steam

Beta Version incoming!

Version Selection

normal Version (inluding savegames and progression)

  • Playing on playtest-process or Steam's default branch will launch the default version of the game.
  • This allows you to play the game normally.
  • Multiplayer does work but loading times can be a bit longer and some desyncs can happen.
  • Starting the game after updating it might reset your previous progress. This is due to some reworks on the savegame files.

Demo Version

  • Switching to the Steam beta branch called "playtest-demo" or "Demo" will present you with a demo version of the game.
  • This version will not save your progress.
  • It will load a predefined Lvl 15 savegame everytime it's started.
  • The demo version is meant to be used to preview or showcase later weapons and features of the game, that are normally unlocked step-by-step playing the game.
  • The demo version does not have a tutorial. So for the first attempt, it's advised to use the normal version.

Patch Notes

General

  • Implemented the credits (teleport to the front window in the hub area)
  • Added volumetric lighting (on Ultra graphic settings)
  • Improved Effects of weapons, shield, tractor beam, etc.
  • Many internal Performance Optimizations
  • Added decoration panels in the hub area
  • Updated lighting
  • Added Ceiling Beams as new room structure type
  • renamed product to raid.exe (this also means, that the install folder and savegame move to new folders)

Settings

  • Added dynamic help (when players' hands hover over a setting element)
  • Implemented smooth turning
  • Added exit button
  • Added Auto-Orientation Setting
  • Added Quality Settings (Low, High, Ultra, --- Default is high)
  • Added Audio Settings
  • Added support for new languages FR, ES, JA, ZH

Tutorial

  • Changed tutorial drone behaviour to not "fly away" from the user
  • Several smaller improvements regarding the text, UI size, laout and behavior
  • Some corrections of ingame actions corresponding with the tutorial step
  • Added sounds and particle effects to the tutorial drone


Enemies

  • made enemies more agile, starting to fight immediately after teleporting in
  • Made enemies spawn in logical waves (not mixed), like a group of Wizards or a group of Tanks
  • Rebalanced all Enemies
  • Tweaked the behaviour of some enemies

Weapons

  • Rebalanced weapons
  • added some new particle effects (for ex. Shield out of energy)
  • New visual effects for blaster shots

Customs Mission

  • The container doors now wait until the container is fully generated before they open
  • added particle effects when opening the container door
  • new tractor beam effect
  • new truck lane shader
  • Reworked some effects
  • At the mission selection the mission now show how much money the players can earn
  • Added a colour code for the mission results on the hover terminal
  • Wares now have more HP to not accidentially explode immediately

Multiplayer Coop Mode

  • Added voice chat
  • Added inviting players ingame (but still has to be accepted via steam)
  • Made the armory multiplayer-capable
  • Improved Weapon handling
  • Improved synchronisation
  • Players can be kicked now

Bugfixes

  • Player hands and weapons can't get stuck in the shield anymore
  • The interaction beam now changes colour correctly
  • Weapons won't fall out of hands of players anymore
  • The displays now show the status of joined players upon first invite
  • many more ...

Known Bugs:

These are major issues that are already known for that version.

Known Major Bugs:

Singleplayer:

  • When starting the game for the first time, Upgrading a weapon is not represented properly (visually)
  • The Weapon table in the armory still has some bugs
  • The zoom of the scope of the blaster is not correctly calculated and doesn't work for two blasters at the same time.
  • Major performance issues when firing an upgraded Shotgun

Multiplayer:

  • The game gets out of sync regarding the wares in a container, when players have different ranks.
  • After finishing an away mission in Multiplayer, the large ship will appear every day for the player (although they have a normal customs shift.)
  • The game breaks when a multiplayer game is started without selecting a mission first. Pressing the start button without the shifts being visible or without selecting a shift breaks the game.
  • The game breaks if the host tries to invite more players than seats available.
  • The bracelet UI is broken most of the time.
  • The shield is not functional yet in multiplayer.
  • During Missions desyncs can happen.
  • If the Host starts a mission while a player is in the armory, the game breaks and has to be restarted
More from RAID VR

Other announcements

All news
Community21 May 2026(internal) PlayTest Version update - Alpha 0.8.2How To Please note the following hints for new game features: Close the game: If the player wants to close the game, they can do so by open the VR Menu by pressing the 'Quest' button on the right controller and then select and click 'close app'. Or the player presses ALT + F4 on the keyboard or tabs with ALT + TAB through open applications until the Steam window is in front and clicks 'Stop' wi…Game update2 Apr 2026(internal) Alpha version readyCAUTION! Savegame wipe · Because of new functionalities, any older save games will be wiped upon first launch of the latest version. Version Selection normal Version (inluding savegames and progression) · Playing on Steam's default branch will launch the default version of the game. · This allows you to play the game normally. Demo Version · Switching to the Steam beta branch called "Demo" will…Game update19 Mar 2026INTERNAL Version 0.7.9 - Alpha PreviewImportant: Access beta branch to preview the Alpha Controls reworked · Players can now walk freely with left stick and use snap rotation with right stick · Objects can be remotely grabbed or interacted with the interaction beam · Hold grab-button to activate the beam → point at an object to grab/interact -> click or hold the trigger-button in addition to the grab button Away Mission final room…