Beta Version incoming!
Version Selection
normal Version (inluding savegames and progression)
- Playing on playtest-process or Steam's default branch will launch the default version of the game.
- This allows you to play the game normally.
- Multiplayer does work but loading times can be a bit longer and some desyncs can happen.
- Starting the game after updating it might reset your previous progress. This is due to some reworks on the savegame files.
Demo Version
- Switching to the Steam beta branch called "playtest-demo" or "Demo" will present you with a demo version of the game.
- This version will not save your progress.
- It will load a predefined Lvl 15 savegame everytime it's started.
- The demo version is meant to be used to preview or showcase later weapons and features of the game, that are normally unlocked step-by-step playing the game.
- The demo version does not have a tutorial. So for the first attempt, it's advised to use the normal version.
Patch Notes
General
- Implemented the credits (teleport to the front window in the hub area)
- Added volumetric lighting (on Ultra graphic settings)
- Improved Effects of weapons, shield, tractor beam, etc.
- Many internal Performance Optimizations
- Added decoration panels in the hub area
- Updated lighting
- Added Ceiling Beams as new room structure type
- renamed product to raid.exe (this also means, that the install folder and savegame move to new folders)
Settings
- Added dynamic help (when players' hands hover over a setting element)
- Implemented smooth turning
- Added exit button
- Added Auto-Orientation Setting
- Added Quality Settings (Low, High, Ultra, --- Default is high)
- Added Audio Settings
- Added support for new languages FR, ES, JA, ZH
Tutorial
- Changed tutorial drone behaviour to not "fly away" from the user
- Several smaller improvements regarding the text, UI size, laout and behavior
- Some corrections of ingame actions corresponding with the tutorial step
- Added sounds and particle effects to the tutorial drone
Enemies
- made enemies more agile, starting to fight immediately after teleporting in
- Made enemies spawn in logical waves (not mixed), like a group of Wizards or a group of Tanks
- Rebalanced all Enemies
- Tweaked the behaviour of some enemies
Weapons
- Rebalanced weapons
- added some new particle effects (for ex. Shield out of energy)
- New visual effects for blaster shots
Customs Mission
- The container doors now wait until the container is fully generated before they open
- added particle effects when opening the container door
- new tractor beam effect
- new truck lane shader
- Reworked some effects
- At the mission selection the mission now show how much money the players can earn
- Added a colour code for the mission results on the hover terminal
- Wares now have more HP to not accidentially explode immediately
Multiplayer Coop Mode
- Added voice chat
- Added inviting players ingame (but still has to be accepted via steam)
- Made the armory multiplayer-capable
- Improved Weapon handling
- Improved synchronisation
- Players can be kicked now
Bugfixes
- Player hands and weapons can't get stuck in the shield anymore
- The interaction beam now changes colour correctly
- Weapons won't fall out of hands of players anymore
- The displays now show the status of joined players upon first invite
- many more ...
Known Bugs:
These are major issues that are already known for that version.
Known Major Bugs:
Singleplayer:
- When starting the game for the first time, Upgrading a weapon is not represented properly (visually)
- The Weapon table in the armory still has some bugs
- The zoom of the scope of the blaster is not correctly calculated and doesn't work for two blasters at the same time.
- Major performance issues when firing an upgraded Shotgun
Multiplayer:
- The game gets out of sync regarding the wares in a container, when players have different ranks.
- After finishing an away mission in Multiplayer, the large ship will appear every day for the player (although they have a normal customs shift.)
- The game breaks when a multiplayer game is started without selecting a mission first. Pressing the start button without the shifts being visible or without selecting a shift breaks the game.
- The game breaks if the host tries to invite more players than seats available.
- The bracelet UI is broken most of the time.
- The shield is not functional yet in multiplayer.
- During Missions desyncs can happen.
- If the Host starts a mission while a player is in the armory, the game breaks and has to be restarted