INTERNAL Version 0.7.9 - Alpha Preview

RAID VR · build 22417003 · published

On SteamNotes only · this build shipped before we watched the app

Important:

Access beta branch to preview the Alpha

Controls reworked

  • Players can now walk freely with left stick and use snap rotation with right stick

  • Objects can be remotely grabbed or interacted with the interaction beam

  • Hold grab-button to activate the beam → point at an object to grab/interact -> click or hold the trigger-button in addition to the grab button

Away Mission final room overhaul

  • Players now activate the report in the final room, by holding their hands on a touchpad

  • To take over the ship, they take a hacking-key card and insert it into the slot next to the touchpad

  • This triggers returning to the main mission hub

Enemy behaviour more dynamic

  • Enemies are now quicker and much more active

  • Also, more enemies spawn but they are weaker than before

  • This creates more intense combat and the feeling of getting overrun

  • Enemy bullets travel slower to enable the player to avoid them

Protocol Points system added

  • Player now gains protocol points for doing "good things" (confiscating illegal goods, intercepting trucks that have illegal goods on board, waiving trucks that doesn't haul illegal goods, etc )

  • Player looses protocol points for doing "bad things" (confiscating legal wares, intercepting trucks without legal wares, etc.)

  • Accumulating enough protocol points grants ranking up, unlocking a new weapon.

Confiscation System finalized

  • Confiscating goods is now done by throwing them into a wormhole in front of the player.

  • Confiscating goods always grants money

  • However, only confiscating illegal goods grants protocol points

  • confiscating legal goods will punish the player with a loss of some protocol points

Progression balancing added

  • The game now gets more complex, step by step, by ranking up

  • New ranks increase and unlock complexity, containing: amount of wares available, amount of illegal wares, amount of color variations for wares, target amount of ships to process to gain bonus

  • Money received for activities is now increasing when rank increases

  • Costs for weapon upgrades are now balanced in relation to their strength and when they become available

Weapon Milestone upgrades finished

  • Death Ray now has milestone upgrades (Additional rays and supercharge)

  • Shotgun Milestone Upgrades changed (superheated plasma shells & larger explosion radius)

  • Butterfly Milestone Upgrades changed (wormhole attributes)

Weapon and Enemy Balancing applied

  • Strength of weapon balanced to make them equally good and match the progression of the game

  • Balanced Relation between weapon strength and enemy attributes to create a slowly growing challenge for the player, when progressing through the game

Enemy changes

  • "The Tank" now acts like an artillery, shooting explosive projectiles in an arc

  • enemies are invincible, as long as they are teleporting into the room

    • An effect showing this damage deflection is still pending

UI overhaul

  • Overhauled UI for shift debriefing

  • Added UI for away mission debriefing

  • Added UI for gaining credits and protocol points in hub area

  • Added UI for ranking up

  • Added UI for Multiplayer host screen

  • Added UI for Multiplayer guest screens

Container refactoring

  • containers of trucks are now available in 3 different sizes

  • interiors of containers now match dimensions of the exterior container

  • windows can now only spawn at the backside of containers

  • enemy spawnpoints repositioned

  • prop spawn positions in containers reworked

  • added more room layout types for containers

Customs Scene visual diversity

  • More activity in the background of the customs area

  • More truck types available

  • More truck engines available

  • reworked color palettes for trucks

Further Enhancements

  • Corrosive Damage (Acidifier, Shotgun, etc.) now acts as damage over time instead of armor reduction.

  • Players can now go back through the door behind them (in away missions) by clicking on the virtual feet below them

Bugfixes

  • many

INTERNAL Version 0.7.9 - Alpha Preview · RAID VR build 22417003 · SteamPeaks