Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rail RouteNewsHotfix 2.3.18
Game update

Hotfix 2.3.18

Rail Route · published 28 Apr 2025, 07:31 UTC · build 18129246

All newsPlayers around this dateRead on Steam
UPDATE: Allow observing the site after train crash
UPDATE: Endless maps overhaul. Walls added where autoblock or station was bypassable after signal removalFIX: Ambient train sound of Reg train ceased after train reused for next leg
FIX: Contest period shown date respective to system language rather than game language
FIX: Contest tile's 'Ends in' displayed wrong value
FIX: False-positive train collisions caused unwanted game overs
FIX: Grabbed&replaced element configuration not reconstructed on client that connected after grabbing and before replacing
FIX: Init Happy Passengers in Debug Menu did not randomize basic demands
FIX: Intermission in Regional Train Tutorial too short for resolving the conflict
FIX: Sensors were not fully removed when track was bulldozed
FIX: Tunnel bulldozing was not synced to clients
FIX: Validate game state in multiplayer disconnected the client if the game state was too big

Full list of stock map changes:

# base game
Basel:
-Berlin:
-
-Birmingham
-Busan:
-Glasglow:
-
-
-Guangzhou:
-
-Hamburg:
-
-South-East London:
-Lyon:
-
-
-
-
-
-Manchester:
-München:
-
-New York:
-
-
-
-
-
-Osaka:
-
-Prague:
-
-
-RioDeJaneiro:
-Rotterdam:
-
-Sendai:
-Shanghai Southern Reform:
-Tokyo Railways:
-
-[Ōh-Okayama and Jiyūgaoka had their extra shadow platforms removed. Also saw some surrounding autoblocks get nerfed]
-Utrecht:
-Viafier retica:
-Vienna:
-
-Washington:
-[3/4 autoblocks had their walls pulled over their new gaps]Wroclaw:
-
-
-
-
-
More from Rail Route

Other announcements

All news
Game update14 Sep 2026Hotfix 3.0.18Rail Route 3.0.17 & 3.0.18 A lot of performance and memory improvements! Performance · Fixed multi-second freezes after every build or bulldoze on big maps with busy station throats (Rotterdam Port) · Fixed heavy stutter while a maintenance route waits for a free service loco · Fixed stutter from a train waiting to enter a shunting group Memory · Loading another map no longer keeps the previous…Game update1 Sep 2026Patch 3.0.16Performance · Fixed multi-second freezes on big automation maps and when closing the build menu on large saves · Train labels and panels no longer rebuild the UI every frame · Smoother spawn/despawn bursts, distant train sounds culled, slow frames no longer snowball into stutter Maintenance and service locos · Service loco can now couple a train broken down at the mouth of a Coach Yard (loading…Community3 Aug 2026The Performance Update on Beta BranchThis build is all about performance. No gameplay changes intended, just the same game running a lot smoother, especially on large automation maps at high speed. What's fixed · Multi-second freezes on big automation maps caused by a flood of sound instances · The long freeze when closing the build menu on big saves · Constant UI cost: train labels and panels no longer rebuild the interface every…