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Bloodfell PlaytestNews0.2.2
Game update

0.2.2

Bloodfell Playtest · published 11 Apr 2026, 21:42 UTC

All newsPlayers around this dateRead on Steam
  • Re-bound Dismantle to "V" by default
  • Blood Mirror now shows a ghost preview of the opposite side's next altar, with beckon particles and a proximity pulse shader effect.
  • Blood Mirror entry flavor text now only appears when approaching the mirror for the first time.
  • Weapon cards now show crucifix stat bonuses (e.g. "+5% ✝︎") so you can see how crucifixes are affecting your weapon.
  • Picking up a weapon worse than your current one now requires a press-twice confirmation to prevent accidental downgrades.
  • Wishing Well weapon altar now has a press-twice confirmation before tossing a weapon
  • Loot collection animations on the level complete screen can now be skipped with cancel, accept, or mouse click, and buttons properly regain focus afterward.
  • Fixed loot subtraction not correctly prioritizing current-run gold and loot, which could lead to inaccurate level-complete summaries.
  • Fixed auto-dismantled weapons not being removed from the loot zone, leaving ghost items behind.
  • D-pad left/right now cycles through options in the settings menu.
  • Improved focus management on the biome information panel — map markers are toggled non-focusable during descent, and the start button regains focus properly.
More from Bloodfell Playtest

Other announcements

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Game update1 Sep 20260.3.10.3.1 · Added reading options to the Archive: six fonts, several sizes, and line spacing · The current floor archetype is now shown in the pause menu's Floor Modifiers tab and in the info overlay · Reworked the Dark Vigil floor: torches are now scarce and the darkness is deeper, but each lit torch counts double toward Torch Vigil crucifix bonuses · Quests are now only generated for biomes you h…Major update12 Aug 20260.3.0 — The Lore/Polish update⚠ This update resets all save data. The tutorial and the reworked building upgrades require a fresh start. Thank you for your patience! · New biome (early draft): The Rotworks — flooded canals that pull you with their current, sluice levers to redirect the flow, and a new roster of enemies with full ambience and sound. · New biome (early draft): The Ashen Tribunal — face the court's staff, its…Game update23 May 20260.2.4Memory and performance improvements — foliage texture caching and centralized cleanup of world effects between floors. (This should help with crashes in Garden of Stillbirths) · Reworked the Loot Elevator to be a more fun physical representation and simplify picking different tiers · New Torch Vigil mechanic: Crucifix upgrades that scale with the number of lit floor torches · Added Spell Critic…