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No TimeNewsV0.978 | Multiplayer Fencing | World Editor Updates | Bug Fixes
In-game event

V0.978 | Multiplayer Fencing | World Editor Updates | Bug Fixes

No Time · published 9 Jul 2025, 07:46 UTC

All newsPlayers around this dateRead on Steam

Hello fellow players!

Today I announce a regular monthly update with fixes and new cool additions to the game!

Multiplayer Fencing

Now you can test your sword capabilities against your friends!

A health bar should be now displayed above their heads.

This comes along with several time story/ multiplayer bug fixes.

Crashing against Multiplayer Cars.

This should now work nicely with an added knock-back effect to prevent the player from being driven over by a static time tracked version of your friend!

World Editor Updates.

Along with some travel bug fixes like the issue with the water level a few

new additions have been made!

You can now add traffic to your world mod! First place a traffic system.

Spawn in nodes and parent them to the traffic system to create a loop.

Voila, you have working traffic!

Traffic lights are available in a cross roads or t shape crossing formation.

Safe-house additions & other goodies

Your plc now makes use of of the Manhofer Satellite to locate ore veins!

This should be useful when stranded and in need for uranium for instance.

You are now able to place trash bins (for item disposal), chests and make use of a gold stash.

This way you will be able to pay from the stash directly instead of having to place gold bars at the traders desk manually.

Gasoline explodes upon shooting!

The aquarium is now fixed and has all kinds of marine life in it!

Next updates.

3000AD

The next updates will likely revolve about potentially venturing into 3000AD as a new time zone.

This would stretch out the 2050 future into 2250 or later, with the trash level happening afterwards.

Meaning you may see some more nice vistas before the ground level becomes a dingy place.

What happens after 2300 will be a surprise though.

The End of the Story

I think I have the ending pretty much figured out so I am ready to head into finishing the story, for good.

Revamps/ Beta & New Tutorial Level

This would include of course more bug fixes and Quality of Life improvements as I move the game towards Beta.

Another world editor update will allow you to create custom start scenarios, and as one of those scenarios I will create maybe a separate tutorial island

Updates after Beta

After the game leaves Early Access, it will continue to get regular updates, even in the content region.

This will happen together with the reveal of my future space project.

You can check some videos of this project here:

The plan is to enhance the core structure with a ground fps shooter element, and potential multiplayer modes. An update Demo is planned.

I hope you like these new additions and bug fixes, below is the full change log for you to inspect.

Enjoy and good luck on your time travel adventures! And God bless.

-Erathor

July 8th V0.978

  • Added melee combat to multiplayer

  • Added health bars for players in Multiplayer

  • Added an ore scanning feature to the plc map viewer

  • Added a gold stash to the safe house, allowing you to draw from it directly if paying for something at the trader

  • Added a trash bin to the safe house for easy disposal of items and some minor revamps to the safehouse trader ui

  • Added placable safehouse chests

  • Added gasoline explodes

  • Added the ability to use vertical jets even with hovermode off

  • Added small coin types to imperial currency

  • Added the ability to charge a lightning rod with a lightning gun

  • Added traffic lights to the world editor

  • Added traffic systems (car route spawners) to the world editor

  • Added the ability to lower the size of the trigger box when you hit a mod world border

  • Changed the maximum character amount of a box name to 16

  • Revamped and fixed the aquarium of 2050

  • Increased car break strength

  • Fixed the meta key to be a quest essential item, meaning if lost it cannot be wiped by time story

  • Fixed items unloading spawned items when putting them into boxes, without first having picked them up

  • Fixed the wheels from hanging too low

  • Fixed in landing mode pause and then unpause, wheels stop working

  • Fixed time speeder on lower framerates from making the car jumpy

  • Fixed the ability for multiplayer cars to phase through your car

  • Fixed using the minigun for a time and afterwards the PLC will leave the plc offset too far back

  • Fixed campfire item not recognizing natural ground

  • Fixed the inability to activate or disable headlights or other car systems using the trigger buttons whilst outside the car

  • Fixed the german translation of the DG research notes

  • Fixed the german translation for ACT4 during the picking of companions

  • Fixed the inability to get the no time end achievements after finishing act4

  • Fixed the blue safehouse trader level preview

  • Fixed the regular wobble of the car every few seconds

  • Fixes to missing past self cars when loading from a save

  • Fixed the meta keys appearance

  • Fixed some spelling mistakes

  • Fixed driving while drunk being possible

  • Fixed the lag in the sandbox menu

  • Fixed the speedometer from going to 0 instantly when braking

  • Fixed the drumset seating position

  • Fixed the waterlevel being above the mountains when returning from a mod world to pine island

  • Fixed epa car mounted shooting is triggered from past self or multiplayer cars

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