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SupraworldNewsSupraworld News January 2025
Community

Supraworld News January 2025

Supraworld · published 5 Jan 2025, 00:12 UTC

All newsPlayers around this dateRead on Steam

We're 3 years into development and we're finally close to getting the entire first act of Supraworld playable.
When that is done, we'll properly test it and go live with it in Early Access.

In this progress visualization you can roughly see where it's at:

For the act 1 release we also need the "Finishing" bar about 1/3 filled (that is the testing, making a trailer - which is required - and maybe localisation).

To not miss the release of Supraworld, wishlist now:

https://store.steampowered.com/app/1869290/Supraworld/

The other 3 acts will progress much quicker than the first, because the code fundamentals of the game are basically there now.
The detailed plans for the acts are done for a long time; the level design execution of these plans is not such a big deal now that our tools are finally in place.

You can tell we've upgraded to be a AAAA studio because you can pick an edition:

If you want to talk with us, get some sneak peaks sometimes or engage with other Supraland fans, join our discord:

https://discord.gg/jjuQ5nqXw2

If you like this post, you shorten the development time by 1 minute. A dislike adds 1 hour of extra time.

- David

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In-game event15 May 2026Lukewarm-Fix 0.2.2.10930We felt we still need to spend more time on the green path and other parts of the gameworld before we continue with the yellow path. We tweaked a lot of stuff! Changes: - Little CPU performance optimisation - Improved puzzle fairness in all of the green region - Fixed bugs with the new green path ability - Added lots of little things people expected to be able to do but couldn't - One time butt…Major update8 Apr 2026Update 5 - Act 2.2 Green PathChanges: - Added Green Region of Act 2 - CPU and GPU Performance (fps up to +100% better in DX11 on low end hardware, in DX12 10-20% faster) - Optimized Steam Deck support (HUD scaling and 60FPS) - Added Toothpin jump assist (making it easier to land on it) - Ghosts now only slowly appear when hovering to avoid involuntary spoilers - Added Rubber Duck near rune gate - helps solve all puzzles, m…Community20 Dec 2025When next update??I know most of you are really just waiting for the full release. I understand. Thanks to all the early access players for all the feedback; it helps sooo much polishing and you keep giving us great new ideas. The next update (green path) will take us a little longer before we can start testing because we started creeping in new features! The first tests will probably happen in January and we'll…