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DesyncedNewsRegular Update (experimental)
Game update

Regular Update (experimental)

Desynced · published 9 Apr 2026, 17:05 UTC · build 22714009

All newsPlayers around this dateRead on Steam

Experimental 1.0.17781


Additions

  • Add English spoken audio to all dialogue lines by ELAIN and HIGGS

  • Add a button next to text blocks with spoken dialogue in the codex to replay the audio

  • Support pause button and space bar during replay playback

Changes

  • Added dark outline to text floating over the minimap

  • Slight damage reduction on Blight Turret component

  • Slight range reduction but damage over time effect increase on Plasma Turret

  • Reduce power use but increase range on radar function of Alien Scout and alien Sensor Spike as well as the Sensor Spike Component

  • Reduce visibility range of Alien Scout and alien Sensor Spike

  • Make behavior "Bitwise Op" apply the number while keeping the rest of the input value (instead of just returning a number)

  • Make hacked explorable buildings get attacked by enemies instead of them getting ignored

  • Allow a unit/building that has "Supply Items" disabled to pick up items of a recurring order from another unit/building that also has a recurring order of the same item (possible because having "Supply Items" disabled means the items won't forever be passed back-and-forth)

  • Avoid recurring orders getting carried out when they shouldn't if a regular order of the same item also exists

Fixes

  • Fix minimap issuing a move command to a location near the center of the screen when pressing the right mouse button, moving the mouse a tiny bit then releasing the button

  • Fix minimap showing a coordinate near the center of the screen instead of where the mouse is while dragging with the right mouse button

  • Fix "Buildings Built" milestone wrongfully including walls, foundations and gates

  • Don't allow placing two resource nodes next to each other with multiple Virus Duplicator in the same simulation tick (i.e. after pausing)

  • Fix for the Reforming Core component to work with the large, non-integrated Re-Simulator component

  • Show health bar of docked unit in inventory slot (instead of health of the garage building/unit)

  • Fix for trilobyte consume losing some rewards for some late game items

  • Fix Lua error getting logged when a bug enemy is damaged by a missile launcher whose unit has been destroyed since firing

Reminder that Experimental is exactly that, back up your saves!


More from Desynced

Other announcements

All news
Game update11 Sep 2026Regular Update (experimental)Experimental 1.0.18210 Additions · Add the technology category as a subtitle to the tooltip of a research technology Changes · Recipe change, Small Satellites now require Ceramic Tiles instead of Low-Density Frames · Additionally list integrated components that don't have any specific stats of a unit/building in the System Index (i.e. Catchment and Connection of the Human AI Explorer) Fixes · F…Game update8 Sep 2026Regular Update (experimental)Experimental 1.0.18194 Changes · Show integrated production components as producers on tooltips if revealed in the tech tree but not yet researched (same already happens for regular components) · Show "Research Required" on the tooltip of integrated components for which the unit/building has yet to be researched · Remove race color backgrounds behind icons of integrated components in the unit i…Game update7 Sep 2026Regular Update (experimental)Experimental 1.0.18186 Additions · Added "Disable Blight Damage Notification" option Changes · Icon updates for integrated components on human units/buildings · Behavior instructions, deprecate 'Launch' and 'Land' into using 'Activate' Fixes · Fix behavior editor help screen not working (and Lua error getting logged every time opening the behavior editor if it hasn't been opened in an older ver…