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ReTrimeNewsUpdate 9, Inventory Improvements
In-game event

Update 9, Inventory Improvements

ReTrime · published 1 Mar 2025, 12:17 UTC · build 17558714

All newsPlayers around this dateRead on Steam

The game's demo has also gotten a new version, so all of the changes from this update and previous ones have been applied to it.
New items:
Resistance Potion
Recipe: Petal + Shellmet.


  • Consumable.
  • Grants Resistance and Immovable when consumed.


Block
Recipe: Resistance Potion + Petal.
Used to craft Deflect instead of Heal


  • Spell cooldown: 3.
  • Grants Resistance 3 to all nearby allies for one second.


Purge
Recipe: Heal + Poison Jar + Waterball.


  • Spell cooldown: 10
  • Cleanse all negative status effects from everyone.
  • Enemies take 100 damage per unique cleansed effect + 25 per effect level.
  • Allies heal 20 hp per unique cleansed effect + 10 per effect level.


Other changes:

  • Fully revamped the tutorial.
  • Item categories. There are 6 categories: Unique, Power, Mobility, Survival, Support and Difficult. They serve as a rough guide to the use of an item. Each item can be assigned to multiple categories, with a number from 1 to 5 to show how much it specializes in that category.
  • Removed the crafting slot. Simply right clicking to select an item will show its recipe list.
  • You can always bind multiple items of the same type to the same key.
  • If an item is selected, the inventory's tooltip will default to its name and description whenever it would be empty.
  • The inventory's item status effect screen will always show the effects for the item shown on the tooltip. Combined with the previous change, it should be way easier to understand than the previous lock method.
  • Added a button to acess the Arsenal from the Inventory.
  • The arsenal can place other icons above the crafting recipes for items obtained through other means such as enemy drops or bag rewards.
  • All text boxes can now automatically decrease their font sizes to fit all their text if needed.
  • New sprite for setting slider handles.
  • Moved the language setting to GUI instead of Gameplay.
  • New Crouch Collect gameplay setting. Off by default. When enabled, you'll only collect items from the ground while holding the crouch key.
  • Bound Item Sorting setting is now just a toggle, instead of a dropdown with 4 confusing options.
  • Hallucinations despawn without spawning their enemies if you get near one while a boss is alive or during the countdown ending animation.
  • Buffed pull speed of all the grappling hooks.
  • Mech Suit is now crafted with Ankh + Duality Core + Sea Weight. Buffed the stats for all its modules because of this.
  • You can recraft the Soul, Body and Mind using their shards.
  • Added sounds to weapon reloads.
  • New Metal icon and model.
  • New visuals for the Refresh spell.
  • All juggler projectiles have a way smaller terrain collider, separate from their damaging hitbox, so hitting enemies near terrain is more reliable.
  • The Stone Guardian, Thermal Signal, Reaper's skeletons, Mini Factory's drones and Builder's sentries can now receive status effects.
  • The countdown stops while resting.
  • Improved the respawn/rest background.
  • New respawn animation.
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