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Dig Too Deep PlaytestNewsMake way for Acarash!
In-game event

Make way for Acarash!

Dig Too Deep Playtest · published 8 Apr 2026, 16:29 UTC · build 22698769

All newsPlayers around this dateRead on Steam

Make way for Acarash!

New Features

  • Introducing Acarash! Death Metal Necromancer Druid - Gather corpses in your cauldron and unleash the deadly Corpse Golem. Raise the fallen to serve again.

  • Dynamically generated waves mix things up. Your old friends the Gnolls will appear in later waves and you'll have more enemy variation.

  • 3 new perks get your goblins out of sticky situations

  • Gather scrap at The Pile. Dumpster diving goblins will sort out the good stuff for you to build with.

  • Craft Shattering Armor at the Smiddy. It negates a hit and sprays shards of armor over the defenders!

  • Two Traps expand your defensive options

  • Fancy new Wheel of Trolls to pick a character, see your stats, and sneak a peek at upcoming Trolls

  • Goblins bounce off enemies in long range throws. Great for dealing with slow baddies

  • Say hello to the Punch Up Games splash screen!

  • AOE range indicator for buildings like Stone Tower and Zap Trap

  • A burly healer with a backpack can carry many fallen friends

  • Animated Troll health bar expansion

  • 2 new animated enemies: Stash Bear and Crash Bear

Changes

  • Healers handle end-of-wave better

  • Goblins drop resources entering buildings

  • Nerf Alert!: Bruce AOE radius reduced

  • Save/quit returns to menu

Fixes

  • Zerkz charge warping off-screen

  • PiP windows covering perk UI

  • Towers can't get skillshots, they're towers!

  • Smushroom/Light Snack UI fix

  • Smushroom actually works now

  • Mine entry/exit movement polish. Moonwalking goblins are out, unfortunately.

  • Its probably impossible to crash the game by throwing a healer now

  • Rubble sprite wrong on load

  • Several fixes involving multiple runs, abandoned runs, retrying, save and quit and continue

  • Physics/combat position polish (lots and lots of it)

  • Enemy abilities skip flying goblins

  • Healer combat return fixed

  • Block jobs during construction

  • Shroom Bloom expansion works properly now

  • Performance improvements

More from Dig Too Deep Playtest

Other announcements

All news
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