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Clockwork AmbrosiaNewsClockwork Ambrosia - Demo Update v0.4
Major update

Clockwork Ambrosia - Demo Update v0.4

Clockwork Ambrosia · published 18 Feb 2026, 17:52 UTC

All newsPlayers around this dateRead on Steam

Hello, chums! It's time for another big demo update, just in time for our Steam Next Fest showing! Eep!

Would you like to get in touch? Head on over to the Steam community forums or find us on our Discord! Leave us feedback, suggestions, or report any problems you are having with the game. We will do our best to respond, but we promise we read everything sent our way whether we respond or not. If you don't want to miss news about Clockwork Ambrosia or our other games, just joining our mailing list:

https://oigames.substack.com

Or stay in touch on your favorite social media platform:

  • Bluesky :: oi.games

  • Instagram :: oi.games

  • YouTube :: Omega Intertainment

Note: Old demo saves are not compatible with this update. You will need to restart your playthrough.

Major Changes

New Opening & More Secrets

Returning demo players will not recognize the opening scene for the demo, as we have inserted an entirely new section to better orient players and introduce Iris to the island! Not only that, there are new treasures and new rooms to discover in the rest of the demo.

Save Slot & Checkpoints

Players can now choose to respawn upon death (for a limited number of lives). If they run out, they return to their last checkpoint. Lives are restored when using checkpoints.

Clockwork Ambrosia also makes use of a new save slot system.

New Weapons Interface & Weapon Loadouts!

The equipment and weapon screens have received an overhaul to make them more intuitive and quicker to use. Let us know what you think!

Also, players can now save weapon loadouts for easy swapping between their favorite builds.

Detailed Notes

Campaign

  • New opening prologue section

  • New rooms and some layout changes

  • New weapon mods to find

  • Water art and effects are greatly improved

Combat

  • Enemy Armor absorbs damage from projectiles based on the number of pips the enemy has

  • Missile Launcher deals increased damage to armored enemies

UI/UX

  • New in-game menu system; use shoulder buttons to tab through weapons while editing

  • New save slot system: progress is now tied to a single save file

  • Bosses now have their own unique health meter

  • Armor reduction is now displayed in the damage popups when damaging an enemy

  • The game now has a system icon!

Bug Fixes

  • Fixed an issue where collision detection behaved incorrectly in rare instances

  • Fixed an issue where OpenGL errors would sometimes appear for certain systems

  • Fixed an issue where shoulder buttons for Xbox Input controllers wasn’t always recognized

More from Clockwork Ambrosia

Other announcements

All news
In-game event9 Sep 2026Clockwork Ambrosia - Patch v1.0.4Patch v1.0.4 is now available for Clockwork Ambrosia! For those who didn't see the Beta post, this patch brings a handful of bugfixes and some pathing improvements to the game world, but the bigger feature is one that’s been requested of us a number of times now: native Steam Input support! This actually ended up requiring a bigger overhaul than we expected, so it took longer than we wanted. (W…In-game event26 Aug 2026Clockwork Ambrosia - Patch v1.0.4 [Beta]Patch v1.0.4 \ is now available on Steam via the beta branch! It can be accessed by selecting “beta” under the Game Versions and Betas menu for Clockwork Ambrosia. This patch brings a handful of bugfixes and some pathing improvements to the game world, but the bigger feature is one that’s been requested of us a number of times now: native Steam Input support! This actually ended up requiring a…In-game event7 Jul 2026Clockwork Ambrosia - Patch v1.0.3Howdy, y'all! After releasing the game and pushing out the first couple patches, we took some time off to recharge our batteries a bit. (Turns out, it's exhausting work to release a game. Who knew!) We're now winding back up to address more issues and bugs. For Patch v1.0.3, we're shaking off the summer rust with some simple features and bugfixes. (So many bugfixes!) Notably, this patch does NO…