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Pixel ComposerNews1.20.2 beta
In-game event

1.20.2 beta

Pixel Composer · published 13 Dec 2025, 07:06 UTC · build 21172134

All newsPlayers around this dateRead on Steam

Interface

  • Add Randomizer panel.
  • Add customizable curve preset.
  • Add preset favorite.
  • Editing value when playing animation will not immediately update the node.
  • Add cache stat in frame view.
  • Add property editWidget.
  • Add ability to save surface directly to assets folder.
  • Add flip x/y buttons.
  • Add sorting order for parent column.
  • Add "Compact on Expand" meta display type.
  • Add compact view for node metadata.
  • Add dimension data for non surface value.
  • Add asterisk after modified property.
  • Add expression toggle in compact view.
  • Add mini timeline.
  • Property can now be "Favorited" to show up in project view.
  • Section label now show edited and animation status.
  • Some node settings (color depth, interpolation, oversampling) now shows up on the properties tab.
  • Add `surfaceGetWidth`, `surfaceGetHeight` and `surfaceGetFormat` functions.
  • Add support for folder.
  • Hovering outside the selector box will now reset the value.
  • Improve visual.

Node

  • Add custom UV input to some nodes.
  • Add coloring options to some blur nodes.
  • Add caching feature to every nodes (toggle in Settings tab).
  • Add single axis repeat for oversampling setting.
  • Add global node settings (color depth, interpolation, oversampling). Inherit option (formerly 'Group") now active in global scope and is the new default value.
  • Node properties can now be renamed.
  • "Use project dimension" now use relative unit (i.e. allow for setting [2,2] as 2x the project dimension).
  • New Mappable Properties
    • Blur: Size
    • Bloom: Strength, Tolerance, Strength
    • Blobify: Radius
    • Contrast Blur: Size, Threshold
    • Box Blur: Size
    • FXAA: Distance
    • High Pass: Radius, Intensity
    • SDF: Max Distance
    • Round Corner: Radius, Threshold
    • Quantize Colors: Dithering Contrast
    • Brush: Length, Attenuation, Circulation
    • Interlaced: Size
    • De-Corner: Threshold
    • De-Stray: Threshold
    • Displace: Mid Value
    • Perlin Noise: Scaling, Amplitude
    • Caustic: Intensity, Progress
    • Sky: Turbidity, Sun Radiance
    • Normal: Height, Smooth
    • AO: Height, Intensity
    • Blend Edge: Blending, Smoothness
    • Kuwahara: Radius

  • New Curve modulator

    • Chromatic aberration: Strength
    • Bevel: Slope
    • AO: Intensity
    • Blur: Intensity Modulation
    • Box Blur: Intensity Modulation
    • Radial Blur: Strength
    • Lens Blur: Intensity
    • Slope Blur: Strength
    • Smear: Strength
    • Threshold: Brightness, Alpha smoothness
    • Grain: Brightness, Red, Green, Blue, Hue, Sat, Val.
    • Grey to Alpha: Modulate effect
    • Alpha to Grey: Modulate effect
    • 2D Light: Custom Attenuation curve
    • Bloom: Strength
    • Shadow: Strength
    • Vignette: Strength
    • Blend Edge: Smoothness
    • Brush: Attenuation
    • Dilate: Strength
    • Displace: Strength
    • Liquefy: Falloff
    • Flow Path: Weight Blending
    • Draw Gradient: Progress remap
    • Draw Cos Gradient: Progress remap
    • Polar Mirror: Spokes
    • Skew: Strength

  • Input surface now can be renamed.
  • Improve performance.
  • Add factional unit for Light Radius.
  • Add support for multiple lights.
  • Add more control for continuous type.
  • Add Background Surface and blend mode properties.
  • Add Superellipse shape.
  • Add dimension output.
  • Add more post processing options.
  • Improve UX.
  • Add twist property.
  • Add blending ratio property.
  • Add static echo.

Bugs

  • Fix curve data weirdness.
  • Fix crash when duplicating nodes.
  • Fix some node icon not padded properly.
  • Fix height adjust button disappear when toggling x control.
  • Fix error when toggling strength map.
  • Fix error when selecting non .png format for image sequence.
  • Fix reframe not working.
  • Fix updating view setting not updating graph.
  • Fix changing global dimension does not clear cache.
  • Fix `length(a)` always return 1.
  • Fix looping not working.
  • Fix alpha not blurring.
  • Fix crash when initializing rigidObject with no surface.
  • Fix drawing widget cause right clicking to activate wrong context menu.
More from Pixel Composer

Other announcements

All news
In-game event13 Sep 20261.21.10 betaInterface · Add option to create new compound dialog from workspace. · · Lua now works on MacOS (Lua nodes, custom addons.) · Double click on keyframe with driver now open driver dialog. · Command history now saved between session. Node · All node with uv input now apply uv alpha to the output. · Generator nodes with level property now separate level in and out values. · Add the ability to save…Game update31 Aug 20261.21.9.2 patchFix crash on initial launch on Steam. Interface · Add warning popup when trying to load project with unsupported node (basically just HLSL node on non-Windows OSes). · Add preference option to disable view reset on display refresh (Interface > Reset view on display refresh.). · Add preference option to disable loading graph, preview panel settings. · Panning, zooming with middle click now works…In-game event25 Aug 20261.21.9 betaMacOS beta. Interface · Panel Dialog now support composition. · Dialog now appear in a separate window (Windows only) . Can be disabled in preference. · Detached window does not support file dropping and pen pressure. · Node now hide output if requirement failed. · Disable gizmo transformation. · Hide icon now support hold edit. · Add shift+f5 for force render all (purge all output data and re-…