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RiftborneNewsNew multiplayer server starting tomorrow! 👾
In-game event

New multiplayer server starting tomorrow! 👾

Riftborne · published 14 Aug 2026, 20:34 UTC

All newsPlayers around this dateRead on Steam

Hey everyone, pre-registration is now open for the rapid speed server starting tomorrow. Note: this server features some dramatic differences so consider it an experimental run. Hopefully it lets some of you have some fun before while we work on bigger improvements for the next slower official paced server.

Server begins in 19.5 hours from this message. 1600 GMT / 1200 East Coast US.

Balance Changes

  • 80x80 Map

  • Faster travel speeds (10x the previous server)

  • Increased Resource Production to 500 base (plus you start with a larger cache)

  • Massively reduced Astra building + ship cost

  • All spawn as independents + you can form your own factions from the faction page

  • Nerfed defensive buildings

  • Win condition tiles will have cheaper buildings, reduced kraken defense, and faster valor point accumulation.

  • Fog of war with new mechanics

New fog of war mechanics:

  • Your radar now provides full visibility over all fleet movements in your vision range, even cargo routes just passing by. So keep a keen eye on your radar for any chances to intercept undefended freighters or unsuspecting colonise missions.

  • You now have the ability to send stationed ships onwards for additional missions and intercepts. You don't need to bring your stationed ships home to send them on a mission. This means that monitoring your vision range for stationed fleets becomes important.

  • The stronghold start is still on, but be careful, because you spawn in the middle of nowhere as independents.

  • You will get a spy ship in the stronghold to scout the map before you colonise. Use your spy ship and colony ship to find a potential home quick before others do, using the mechanics mentioned above.

More from Riftborne

Other announcements

All news
In-game event12 Sep 2026New Multiplayer Server Starting 19th SeptemberCome and join us next weekend for our 6th Multiplayer Server Experience! Pre Registration is now open. · Fog of war on · Visible fleet movements · Full independent spawn (no pre-set factions; they can be player created) · Slower map travel speeds than previous server More details to come next week!Game update11 Sep 202611.83 + Patch NotesOverclocker Buff: Increased from 225% max bonus to 400% max bonus (20% per level) · New Manage Shipyard Queues function where you can adjust the ordering and refund for 80% of original cost · Astra costs have been increased a bit as the previous reduction went a bit crazy (it's still still cheap overall) · More advance time improvement optimizations · Storage building scaling has been smoothed…Game update9 Sep 202611.83 Patch Notes - Bot Overhaul + More- AI overhaul: Bots now plan expansion, production, attacks and faction objectives more carefully, and use more expedition, relic and aid features. - Vision reworked: Vision now depends on a new ship stat and the fleet size. Vision expands as the fleet size grows. - Fleet pursuit: Attacks, raids and spy missions against stationed fleets can follow their target when it moves or splits. Pursuit e…