Hello!
After a week of hard work, I am introducing a new update: v1.2!
This time I focused on implementing a new economy mode - "idle"!
After choosing the game mode (sandbox/roguelite/hardcore) you can choose if you would like to play the "classic" experience with a money cap or a new unlimited "idle" one with much faster growing node prices. What I can say after playing is that automation makes much more sense in this economy :)
In a few minor updates before, I was working on making the storage more efficient - it is also included in v1.2. Just as a lot of bug fixes and improvements based on your feedback!
Below is the full changelog from version 1.1 to 1.2:
Major Changes
- New: Additional economy mode - "idle". The node prices grow much faster but there is no money cap!
- Change: Storage has a priority now over producer nodes - if you have storage near your kitchens/crafters/seeds etc, resources will be taken from there if possible
- Change: storage and fridge have more capacity
- Change: the boss requires much more resources on high level islands
- Bug: negation node didn't work correctly - fixed
- Improvement: Show selected resource icons on filters/price switch node graphics
- Bug: When moving a group - small nodes were sometimes reconnecting on nearby connections in the group - fixed
Minor Changes
- Bug: buffs didn't buff nodes on the edge of the island nearby - fixed
- Bug: Sometimes pause was in an incorrect state after changing views and pressing ESC - fixed
- Bug: dish icon on boss island selection didn't show on the island icon - fixed
- Bug: price switch incorrectly indicated that it needs 2 connections - fixed
- Bug: invisible collision boxes in the tutorial (where a shop should be) - fixed
- Bug: dragging a camera is not colliding with the UI anymore - fixed
- Bug: pressing ESC in "delete mode" didn't cancel it - fixed
- Bug: Nori and Fish resources could also travel on the water roads - it made connection management annoying
- Bug: Sometimes after ascending - the boss/standard island was displayed incorrectly
- Bug: One-way road was blocking the path in specific connections - now it ignores the input direction. It looks much simpler
- Bug: The game was not paused when entering the buy island/boss view - fixed
- Change: Only LMB can click UI buttons - it fixes a few annoying issues related to accidental clicks
- Change: tomato is no longer requiring wood - it is easy to soft lock with it
- Change: minor changes in the nodes meta unlocks
- Change: a few changes in the tutorial (more hints where needed)
Thank you all for your feedback! I am working on more fixes and content (new nodes), so there will be a new interesting update next week :D
Have fun!