Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Node FarmNewsNode Farm - update v1.2 - IDLE Mode added + a lot of bug fixes/improvements
Game update

Node Farm - update v1.2 - IDLE Mode added + a lot of bug fixes/improvements

Node Farm · published 1 Dec 2024, 18:20 UTC · build 16594035

All newsPlayers around this dateRead on Steam

Hello!

After a week of hard work, I am introducing a new update: v1.2!
This time I focused on implementing a new economy mode - "idle"!

After choosing the game mode (sandbox/roguelite/hardcore) you can choose if you would like to play the "classic" experience with a money cap or a new unlimited "idle" one with much faster growing node prices. What I can say after playing is that automation makes much more sense in this economy :)

In a few minor updates before, I was working on making the storage more efficient - it is also included in v1.2. Just as a lot of bug fixes and improvements based on your feedback!

Below is the full changelog from version 1.1 to 1.2:

Major Changes

  • New: Additional economy mode - "idle". The node prices grow much faster but there is no money cap!
  • Change: Storage has a priority now over producer nodes - if you have storage near your kitchens/crafters/seeds etc, resources will be taken from there if possible
  • Change: storage and fridge have more capacity
  • Change: the boss requires much more resources on high level islands
  • Bug: negation node didn't work correctly - fixed
  • Improvement: Show selected resource icons on filters/price switch node graphics
  • Bug: When moving a group - small nodes were sometimes reconnecting on nearby connections in the group - fixed

Minor Changes

  • Bug: buffs didn't buff nodes on the edge of the island nearby - fixed
  • Bug: Sometimes pause was in an incorrect state after changing views and pressing ESC - fixed
  • Bug: dish icon on boss island selection didn't show on the island icon - fixed
  • Bug: price switch incorrectly indicated that it needs 2 connections - fixed
  • Bug: invisible collision boxes in the tutorial (where a shop should be) - fixed
  • Bug: dragging a camera is not colliding with the UI anymore - fixed
  • Bug: pressing ESC in "delete mode" didn't cancel it - fixed
  • Bug: Nori and Fish resources could also travel on the water roads - it made connection management annoying
  • Bug: Sometimes after ascending - the boss/standard island was displayed incorrectly
  • Bug: One-way road was blocking the path in specific connections - now it ignores the input direction. It looks much simpler
  • Bug: The game was not paused when entering the buy island/boss view - fixed
  • Change: Only LMB can click UI buttons - it fixes a few annoying issues related to accidental clicks
  • Change: tomato is no longer requiring wood - it is easy to soft lock with it
  • Change: minor changes in the nodes meta unlocks
  • Change: a few changes in the tutorial (more hints where needed)

Thank you all for your feedback! I am working on more fixes and content (new nodes), so there will be a new interesting update next week :D
Have fun!

More from Node Farm

Other announcements

All news
Game update13 Mar 2025Node Farm - v2.1 - Rotate, Flip and more!Hello Node Farmers! A new update v2.1.0 is released with a few QoL improvements and bug fixes! :) Changelog: · New: now you can rotate and flip a selected group of nodes using R (rotate) and F (flip)! · New: sandbox-big farm added - a new checkbox when you start a new game in Big Farm mode. Just like a classic Sandbox mode, it introduces 3 cheat nodes but there is no meta gain (and no new game…Major update3 Feb 2025Node Farm - v2.0 - Big Farm mode!Hello Node Farmers! After a few months of adding improvements and features - Node Farm is entering a new era - version 2.0! I introduced a few big things that I would like to share: Big Farm Big Farm is a new mode that focuses (like the name suggests) on building big farms! It is an alternative version of gameplay (compared to the previous one - roguelite) and I think that it may be a preferred…Game update10 Jan 2025Node Farm - v1.8 - Copy/Paste/Blueprints + Storage improvements!Hello Node Farmers! This time something smaller but still interesting! Update v1.8 introduces copy/cut/paste/blueprints functionality and more tweaks on how the storage works! More info below: Changes · New: Copy/Cut/Paste added - as before, you can select nodes but now also - use CTRL+C to copy them (or CTRL+X to cut) and CTRL+V to paste. You can see the price of nodes that you want to paste -…