Node Farm - update v1.2 - IDLE Mode added + a lot of bug fixes/improvements

Node Farm · build 16594035 · published

On SteamNotes only · this build shipped before we watched the app

Hello!

After a week of hard work, I am introducing a new update: v1.2!
This time I focused on implementing a new economy mode - "idle"!

After choosing the game mode (sandbox/roguelite/hardcore) you can choose if you would like to play the "classic" experience with a money cap or a new unlimited "idle" one with much faster growing node prices. What I can say after playing is that automation makes much more sense in this economy :)

In a few minor updates before, I was working on making the storage more efficient - it is also included in v1.2. Just as a lot of bug fixes and improvements based on your feedback!

Below is the full changelog from version 1.1 to 1.2:

Major Changes

  • New: Additional economy mode - "idle". The node prices grow much faster but there is no money cap!
  • Change: Storage has a priority now over producer nodes - if you have storage near your kitchens/crafters/seeds etc, resources will be taken from there if possible
  • Change: storage and fridge have more capacity
  • Change: the boss requires much more resources on high level islands
  • Bug: negation node didn't work correctly - fixed
  • Improvement: Show selected resource icons on filters/price switch node graphics
  • Bug: When moving a group - small nodes were sometimes reconnecting on nearby connections in the group - fixed

Minor Changes

  • Bug: buffs didn't buff nodes on the edge of the island nearby - fixed
  • Bug: Sometimes pause was in an incorrect state after changing views and pressing ESC - fixed
  • Bug: dish icon on boss island selection didn't show on the island icon - fixed
  • Bug: price switch incorrectly indicated that it needs 2 connections - fixed
  • Bug: invisible collision boxes in the tutorial (where a shop should be) - fixed
  • Bug: dragging a camera is not colliding with the UI anymore - fixed
  • Bug: pressing ESC in "delete mode" didn't cancel it - fixed
  • Bug: Nori and Fish resources could also travel on the water roads - it made connection management annoying
  • Bug: Sometimes after ascending - the boss/standard island was displayed incorrectly
  • Bug: One-way road was blocking the path in specific connections - now it ignores the input direction. It looks much simpler
  • Bug: The game was not paused when entering the buy island/boss view - fixed
  • Change: Only LMB can click UI buttons - it fixes a few annoying issues related to accidental clicks
  • Change: tomato is no longer requiring wood - it is easy to soft lock with it
  • Change: minor changes in the nodes meta unlocks
  • Change: a few changes in the tutorial (more hints where needed)

Thank you all for your feedback! I am working on more fixes and content (new nodes), so there will be a new interesting update next week :D
Have fun!