
Hello Node Farmers!
After a few months of adding improvements and features - Node Farm is entering a new era - version 2.0!
I introduced a few big things that I would like to share:
Big Farm is a new mode that focuses (like the name suggests) on building big farms! It is an alternative version of gameplay (compared to the previous one - roguelite) and I think that it may be a preferred way to to play now! (classic roguelite mode is still available though)
In general, this mode is more similar to the standard way of playing in other games of this genre. I hope that you will like it!
What is different in Big Farm mode?
It is a lot of fun to play!
You probably remember the One-Way Road node. I like how it works but I found it a little clunky, so now you can toggle "one way connection" mode in the toolbar and just make connections that will transport resources only one way! It makes a life much more easier!
Implementing a Big Farm required also a lot of performance fixes. Now the game is much more smooth!
It took me some time, but they work now without issues. The farms are crazy efficient now if you place the storage strategically as a buffer near the kitchen/crafter nodes!
I realized that after adding so many modes, difficulty levels, and NewGame+ in Big Farm mode - Hardcore Mode is not needed anymore as a legacy mode that adds much more work in regression testing. Especially when it was not used that often by players.
If you would like to see this mode in the game, or just include taxes as a part of difficulty - let me know!
There are a lot of smaller updates/bug fixes, but a few require a honorable mention:
A short video showcasing the changes:
https://youtu.be/9Kh6fFKKlWs
If you find any issues/would like to share your feedback/or just talk about the game - you can catch me on Steam Discussions or Node Farm Discord Server!
Thank you all for your support and have fun!