Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Node FarmNewsNode Farm - v2.1 - Rotate, Flip and more!
Game update

Node Farm - v2.1 - Rotate, Flip and more!

Node Farm · published 13 Mar 2025, 17:27 UTC · build 17683307

All newsPlayers around this dateRead on Steam

Hello Node Farmers!

A new update v2.1.0 is released with a few QoL improvements and bug fixes! :)

Changelog:

  • New: now you can rotate and flip a selected group of nodes using R (rotate) and F (flip)!
  • New: sandbox-big farm added - a new checkbox when you start a new game in Big Farm mode. Just like a classic Sandbox mode, it introduces 3 cheat nodes but there is no meta gain (and no new game plus level unlocked on finishing it).
  • New: Price Switch "price config" can be set for all resources at once instead of per resource like before. It should be easier now to use it in more advanced farms!
  • Bugfix: I disabled node removal when in node dragging mode. There were a few weird bugs that could occur because of it.
  • Change: multiplier buffs (like x1.3 more mining) are now aggregating based on multiplication instead of sum like other buffs. Instead of x1.3 + x1.2 = x2.5, now it will be x1.3 x x1.2 = x1.56. It was too OP when multiplier buffs were enabled.

If you find any issues/would like to share your feedback/or just talk about the game - you can catch me on Steam Discussions or Node Farm Discord Server!

Thank you all for your support and have fun!

More from Node Farm

Other announcements

All news
Major update3 Feb 2025Node Farm - v2.0 - Big Farm mode!Hello Node Farmers! After a few months of adding improvements and features - Node Farm is entering a new era - version 2.0! I introduced a few big things that I would like to share: Big Farm Big Farm is a new mode that focuses (like the name suggests) on building big farms! It is an alternative version of gameplay (compared to the previous one - roguelite) and I think that it may be a preferred…Game update10 Jan 2025Node Farm - v1.8 - Copy/Paste/Blueprints + Storage improvements!Hello Node Farmers! This time something smaller but still interesting! Update v1.8 introduces copy/cut/paste/blueprints functionality and more tweaks on how the storage works! More info below: Changes · New: Copy/Cut/Paste added - as before, you can select nodes but now also - use CTRL+C to copy them (or CTRL+X to cut) and CTRL+V to paste. You can see the price of nodes that you want to paste -…Game update6 Jan 2025Node Farm - v1.7 - A lot of new things based on your feedback!Hello Node Farmers! The first update this year is live - v1.7! This time I focused more on QoL improvements, addressing feedback and game balance adjustments. Let's take a look at the changelog: Major changes · New: priority roads added - they are used to control the priority of the paths chosen by transports. The produced resource finds all available consumers, groups them by priority, and tri…