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Patch 15d Changelog · ULTRAKILL · SteamPeaks
ULTRAKILL
News
Patch 15d Changelog
Game update
Patch 15d Changelog
ULTRAKILL
· published
13 May 2024, 02:07 UTC
· build
14344626
All news
Players around this date
Read on Steam
Fixed Malicious Faces not taking initial impact damage from explosions when made vulnerable with gasoline
Fixed Streetcleaner flamethrower flames not causing see-through enemy outlines effect
Fixed Cerberus gibs not being deleted when intended
Fixed gasoline particles causing inconsistent fill when hitting multiple enemy hitboxes on the same frame
Fixed the HUD Background Opacity option not working on the Speedometer when using Classic HUD
Speedometer now has options for horizontal only and vertical only
Fixed 0-3 and 4-2 mid-level shops still playing/muting music
Fixed Mannequins continuing to be parryable after landing from a launch on Brutal difficulty
Fixed the Mover Arm breaking after letting go of a chess piece
Fixed 7-S pond not getting stained
Fixed Speedometer not taking into account objects the player is riding
Fixed SRS Cannon firing absurd amounts of simultaneous cannonballs when using a Dual Wield powerup
Fixed Sawed-On Shotgun playing the chainsaw spark particle effect during the core heat release animation
Made Rocket Launcher hologram display slightly dimmer
Made HUD weapon icon glow slightly dimmer
Fixed slide particles being blue when the player has dodge frames stored but is not currently invincible
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Patch 17d4 Changelog
Sawblades and chainsaws now lose their double damage state after 3 seconds of being punched · Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet · Wave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcatchers to avoid a rare softlock · 10% of a Cyber Grind wave's points will now always be reserve…
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17 Apr 2026
Patch 17d3 Changelog
Added a proximity-based visual for the Cyber Grind death plane · Fixed the broken navmesh in 5-1's cave causing Soldiers to spawn in a wall · Fixed the Malicious Face aiming at the player's center body instead of near their feet · Changed Malicious Face's aiming system to avoid it being able to hit itself · Fixed radiant Stalkers not working · Fixed puppeted Mindflayers leaving their beams behi…
Game update
15 Apr 2026
Patch 17d2 Changelog
Fixed a secret room in 8-1 no longer working · Fixed dual wield Sawed-On Shotguns breaking when trying to launch a chainsaw · Fixed error spam when moving a Malicious Face with the Spawner arm · Fixed the intro warning screen not playing · Reverted Malicious Face beams being able to direct hit the player · Fixed the Malicious Face not aiming at a player ridden rocket correctly · Fixed a niche c…