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ULTRAKILL
News
Patch 17d2 Changelog
Game update
Patch 17d2 Changelog
ULTRAKILL
· published
15 Apr 2026, 23:03 UTC
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Players around this date
Read on Steam
Fixed a secret room in 8-1 no longer working
Fixed dual wield Sawed-On Shotguns breaking when trying to launch a chainsaw
Fixed error spam when moving a Malicious Face with the Spawner arm
Fixed the intro warning screen not playing
Reverted Malicious Face beams being able to direct hit the player
Fixed the Malicious Face not aiming at a player ridden rocket correctly
Fixed a niche coin punching tech (coins previously hit by beams can now be punched into enemies properly again)
Fixed boss health bars not squishing vertically when multiple are active
More from ULTRAKILL
Other announcements
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Game update
25 Apr 2026
Patch 17d4 Changelog
Sawblades and chainsaws now lose their double damage state after 3 seconds of being punched · Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet · Wave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcatchers to avoid a rare softlock · 10% of a Cyber Grind wave's points will now always be reserve…
Game update
17 Apr 2026
Patch 17d3 Changelog
Added a proximity-based visual for the Cyber Grind death plane · Fixed the broken navmesh in 5-1's cave causing Soldiers to spawn in a wall · Fixed the Malicious Face aiming at the player's center body instead of near their feet · Changed Malicious Face's aiming system to avoid it being able to hit itself · Fixed radiant Stalkers not working · Fixed puppeted Mindflayers leaving their beams behi…
Game update
15 Apr 2026
Patch 17d Changelog
Improved optimization on non-portal levels and the Cyber Grind · Made the Friends leaderboard at the end of a Cyber Grind run scrollable · The 75% wave completion requirement for opening Deathcatcher cages now excludes the Deathcatchers themselves, reducing the amount of other enemies the player has to hunt down to open them · If a Deathcatcher cage spawns on top of the player in the Cyber Grin…