We are very happy to announce that the 1.6 update is now live on Steam!
This update contains a lot of new features as well as numerous bug fixes.
Stand-alone games are working on Steam Deck! You may have to enable Proton for your game (Properties > Compatibility > Force the use of a specific Steam Play compatibility tool).
(Known issue: shadows are not working for 3D objects yet)
https://youtu.be/JVipo8OeX0w
The SHMUP Creator engine now uses DirectX 11. We are not supporting DirectX9 anymore. Users don't have to install DirectX9c to play with stand-alone games anymore and as a result, games should work on any PC from the start.
We also updated the Ogre3D graphic engine.
There is a new Duplicate explosion element button to help you quickly duplicate explosion elements to create big explosions composed of several small explosions.
Some users love Triggers and are using a lot of them! We optimized a lot the Triggers connections rendering to improve the editor navigation speed.
It's easier to choose the rendering order of a particle locator regarding its parent sprite. For example, if you add a particle locator to the player, you can choose to display the particles behind the player, or on top.
You can attach enemies to an invisible enemy and create complex enemy behaviors and animations. For example, you can attach a boss using a looping waypoint path to an invisible enemy that will move it from out of the screen to its start position. Or attach several enemies to a rotating invisible enemy to recreate the R-type circle enemies from the 1st level.
This will add a cooldown duration during which it's not possible to launch a bomb.
If checked, all bullets will be canceled by the bomb, even if they are not individually cancelable.
You can now connect WeaponSet and Kill triggers to the player. For example, you can use Button triggers connected to Weapon set triggers to change the current weapon set: when the player presses the pad left trigger or right trigger the in-game player will use a different weapon.

The maximum weapon set number is also increased to 64: so go crazy :)
You can do a lot of things with this feature. You can create a custom menu, spawn different particles depending on the pressed direction button, change the player's weapons, etc.
You can assign those analog triggers to weapons or use them with the Button trigger.
There are now 8 possible buttons instead of 4.
You can choose how many buttons are displayed in the start menu: for example, if your game uses only 2 buttons, no need to allow button remapping for other buttons.
We removed the Optimize background rendering feature as it caused too many issues.
More pictures are preloaded to avoid hitches during the game