Hello everyone! I've decided to spend some time focusing on fixing bugs rather than adding new features for this update. I've received a ton of great bug reports through the in game feedback system, Discord messages, and Steam reviews/comments and I've taken some time to fix the worst ones.
Don't forget to submit any bugs you find so that I can keep improving Plague Breaker!
The Wheel of Chance is a lot of fun, but people were a little annoyed that chests could only spawn once from it. Now they can keep spawning every time you land on a weapon or item chest! I also reduced the chances of a mimic spawning.

There were a few reports of the boss fights breaking in co-op if the map was opened. This was a tricky bug to fix, and ultimately the easiest thing to do was just to disable the map during a boss fight. I could no longer reproduce the issue with the map disabled, so if it comes up again please let me know!
The inventory menu has a few issues still, but I've patched up some of the big problems. I've re-aligned all the sprites and fixed an issue where you couldn't scroll beyond the bottom of the screen if you have too many items.

The interact prompt had a few issues, especially regarding the shops or disabled items. Now the interact prompt will only appear when the item is actually interact-able!
So now that a few bugs have been fixed it's time to talk about what's next! Some of this will be released very soon, and some will be a couple of months or so.
Most of the enemies in Plague Breaker are on the ground, I've decided to add bats to add a little variety. They still have a few bugs I'm trying to fix before getting these out.

The level progression screen is rather boring, just a black screen with some grey boxes. Soon there will be a nice outline of the castle.

If you looked at the castle, you may have noticed there are 4 floors! Right now there are only 3 levels, but I'm working on creating a forth which will be unlockable. More information on that soon! Of course, a new area also means a new boss!
And that's it for this update. Most of the work done was groundwork for the next big update, which should be ready in a month!