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Plague BreakerNewsSeptember 2026 Update
In-game event

September 2026 Update

Plague Breaker · published 27 Sep 2026, 23:56 UTC · build 25551580

All newsPlayers around this dateRead on Steam

Hey Everyone!

Last update I announced that the original artist is back on the project, and the first thing we worked on was overhauling the first boss! The original boss was clearly meant to be a placeholder, but I never had the time to replace it until now.

New Boss - Greater Enchanted Armor

This is the main focus of this update, the new boss is similar to the old boss but looks much better! The boss should be faster and react to how you are trying to deal with him. Give him a shot and let me know what you think!

Flame Variant

Previously I had the elemental variant show up on any difficulty, but I experimented this time by giving him a projectile to punish ranged characters. I felt that this was a little tricky to deal with on your first run so I locked it behind Hard and higher difficulties. If you find him too easy let me know, maybe I'll bring him back to Normal!

Changes

Co-op Teammate resurrection

You can now bring your fallen teammates back to life using healing items! If you have a healing potion or similar item in your inventory and interact with your downed teammate, it will use that item and bring them back with the appropriate amount of HP.

Other Changes

  • Bats have reduced charge speed and a greatly increased time between attacks

  • Zombies now properly align with their animations

  • Minor UI changes to improve consistency

Bug Fixes

Thanks everyone who has provided bug reports in the bug thread! I found a few big ones when I was working on the game and hopefully that reduces some of the game breaking bugs people have been experiencing. I am sure there are more out there so please report when you can!

  • Fixed a number of bugs that can cause the game to crash or stop working

  • Fixes animations clipping in tutorial room

  • Fixed bug where Player 2 was incorrectly considered to be invisible sometimes

What's Next?

Next I had an idea on fixing some of the room generation to introduce more variety and have the vibe of the levels feel more consistent. There are also a lot of new things we're adding like enemies and secrets to the game, so keep an eye out for that!

More from Plague Breaker

Other announcements

All news
In-game event18 Jul 2026July 2026 UpdateHey Everyone! It's been a little while since the last update, but I have some exciting news! The original artist is back on the project and we've been working on some new things, so expect a bigger update in a month or two! In the meantime I finally got around to making saving and continues working in co-op, made a couple changes and fixed some bugs. Saving in Co-op The biggest change is that s…In-game event18 Apr 2026Mid April 2026 UpdateHey Everyone! It feels like I just released an update, and here is another one already! I started playing around with Seeded Runs and realized it was actually a bit easier than I thought it would be, and suddenly I already had it working! I also discovered an enemy variant I created which I never actually put into the game! Seeded Runs So this is a pretty standard idea in Rogue-likes, being abl…Game update8 Apr 2026Patch for April 2026Hey everyone! I mentioned last update that I would be adding an encyclopedia to the game, with the intention of filling it with information about everything in the game from enemies to interactables. I am still working on that, but I keep going back and forth on what it should look like and it has taken longer than I thought. Eventually I got sick of that so I decided to try to fix some bugs an…