Hey Everyone!
Last update I announced that the original artist is back on the project, and the first thing we worked on was overhauling the first boss! The original boss was clearly meant to be a placeholder, but I never had the time to replace it until now.
This is the main focus of this update, the new boss is similar to the old boss but looks much better! The boss should be faster and react to how you are trying to deal with him. Give him a shot and let me know what you think!
Previously I had the elemental variant show up on any difficulty, but I experimented this time by giving him a projectile to punish ranged characters. I felt that this was a little tricky to deal with on your first run so I locked it behind Hard and higher difficulties. If you find him too easy let me know, maybe I'll bring him back to Normal!
You can now bring your fallen teammates back to life using healing items! If you have a healing potion or similar item in your inventory and interact with your downed teammate, it will use that item and bring them back with the appropriate amount of HP.
Bats have reduced charge speed and a greatly increased time between attacks
Zombies now properly align with their animations
Minor UI changes to improve consistency
Thanks everyone who has provided bug reports in the bug thread! I found a few big ones when I was working on the game and hopefully that reduces some of the game breaking bugs people have been experiencing. I am sure there are more out there so please report when you can!
Fixed a number of bugs that can cause the game to crash or stop working
Fixes animations clipping in tutorial room
Fixed bug where Player 2 was incorrectly considered to be invisible sometimes
Next I had an idea on fixing some of the room generation to introduce more variety and have the vibe of the levels feel more consistent. There are also a lot of new things we're adding like enemies and secrets to the game, so keep an eye out for that!