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Plague BreakerNewsPlague Breaker Update for February 2022
In-game event

Plague Breaker Update for February 2022

Plague Breaker · published 9 Feb 2022, 03:57 UTC

All newsPlayers around this dateRead on Steam

Hello again everyone! It's been a while since the last update, and this update fixes a lot of things behind the scenes as well as many QOL changes.

New Skeletons


The original Skeleton art was all designed years ago, before the height of every other enemy was determined. This meant that the previous skeleton pixels were irregular, and to some people this was very noticeable!

Well now all of the Skeletons have been re-created with proper pixel sizes!

Previous Skeletons to Compare

New Rooms


Shops and Treasure chests are randomly found in the dungeon. Previously they would appear anywhere at all, but now they have a dedicated room which has some fun decor in it. This provides a bit of a safe room and makes sure enemies aren't obstructing the shops or chests.

New Armor Shop


New Magic Item Shop


New Treasure Chest Room


Minor Tweaks


There have been a few QOL changes as well in this update, here is a complete list:

  • Difficulty Choice persists across runs
  • Updated and improved fonts
  • Updated every button and text label to prepare for Localization
  • Added Confirmation option to options menu, to confirm before a purchase
  • Fixed bug where Adventurer could not be used in Co-op
  • Fixed bug where player sprites was slightly smaller than it should be
  • Fixed bug where decorations could appear in the floor
  • Fixed bug where boss death icon doesnt reflect the palette shifts for bosses

Localization Updates


Localization is something I very much want to do, and this update I spent a lot of time updating every UI element to ensure that any Localization process will be smooth and easy. This update itself does not have any localization changes, but it definitely is on the horizon!

New Content & Future Updates


This update, and the previous one in November, were mainly focused on fixing bugs, improving the general experience and preparing the game for future updates.

The next major update I have in mind will include some actual content! I don't want to spoil everything, but these are what I have planned:

  • New end-game content
  • New end-game boss
  • Rebalancing class distribution
  • New items
  • New enemies
More from Plague Breaker

Other announcements

All news
In-game event27 Sep 2026September 2026 UpdateHey Everyone! Last update I announced that the original artist is back on the project, and the first thing we worked on was overhauling the first boss! The original boss was clearly meant to be a placeholder, but I never had the time to replace it until now. New Boss - Greater Enchanted Armor This is the main focus of this update, the new boss is similar to the old boss but looks much better! T…In-game event18 Jul 2026July 2026 UpdateHey Everyone! It's been a little while since the last update, but I have some exciting news! The original artist is back on the project and we've been working on some new things, so expect a bigger update in a month or two! In the meantime I finally got around to making saving and continues working in co-op, made a couple changes and fixed some bugs. Saving in Co-op The biggest change is that s…In-game event18 Apr 2026Mid April 2026 UpdateHey Everyone! It feels like I just released an update, and here is another one already! I started playing around with Seeded Runs and realized it was actually a bit easier than I thought it would be, and suddenly I already had it working! I also discovered an enemy variant I created which I never actually put into the game! Seeded Runs So this is a pretty standard idea in Rogue-likes, being abl…