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No TimeNewsV0.987 Mini Update for new year | Toon Edges & HDR | Russian Language
In-game event

V0.987 Mini Update for new year | Toon Edges & HDR | Russian Language

No Time · published 16 Jan 2026, 14:14 UTC

All newsPlayers around this dateRead on Steam

Hello fellow time travelers.

Here is a cool list of new features and bug fixes to start off the new year!

newspaper by Odebla


Toon Edges & Eye Adaption

Toon edges are back, after I managed to fix the issue with the effect clipping with the ocean shader.

It can be disabled in the graphics menu!

Fixes to the Eye Adaption Feature should make it now possible to use it in your normal Gameplay.

It is defaulted to be enabled when selecting the highest graphics setting.

Similar to the human eye or a camera, the view will slowly adapt to dark spaces or grow dim when looking at bright sources of light.


Russian Localization

All text files were translated by a talented small native speaking team! Textures will follow in the future.

The new fonts should work with the cyrillic alphabet.

In case of mistakes in grammar etc. Make sure to make a post in the thread and it will be fixed :)

Enjoy!

Все текстовые файлы были переведены талантливой небольшой командой носителей языка! Текстуры будут добавлены позже.

Новые шрифты должны работать с кириллицей.

В случае грамматических ошибок и т.д., пожалуйста, напишите об этом в теме, и мы их исправим :)

Приятного использования!

I am presently searching for volunteers to make Polish and Ukrainian & French language packs. Please let me know in the comments, if you would like to lend a hand!


New Hover Car Flares

You can add flares to your mod that light up when in hover mode!

Can be individualized in color and size.

Landing Monitor and Visuals

The interior of the car has seen some aesthetic improvements.

Dashboards give off light (will be an graphics option in future beta updates)

When landing or taking off, you can view a monitor to your right that automatically shows you distance to ground and visual feedback, for easier flight in first person.

Next Beta Update

The first beta update (which is going to be the next update) will be all about item handling, possible separate costumes slots when equipped, bulk buying &

the ability to move items between boxes directly.


Below is a log of the bug fixes and additions since last Christmas.

Enjoy the new features!

God bless

-Erathor

Patches after the Christmas Update

  • ... patches one & two mentioned in previous announcement

    p3

  • Added a new command to reset Quest Npc positions cocoresetnpcs

  • Improved minimal critical damage due to armor

  • Fixed the time machine charger overflowing the text

  • Fixed car and npc reset on ng+

  • Fixed the broken hover animation in multiplayer

    p4

  • Added commands for font control

  • editing the second line in _langsetting.txt to LCD14 to force Global font changes

  • tagging a line in a text that is non dialogue with $SF$12$SF$ would scale the text to 12

  • tagging a line in a text that is non dialogue with $SF$LCD14$SF$ with force the line to be displayed in that font

  • Fixed the infinite money bank glitch from currency swapping

  • Fixed throwing at higher framerates

  • Fixed a bug which would put subscribed items into the custom section

  • Fixed the timegraph from ending in 2030

  • Fixed the dim gate closing for the duutu mission, during sequence

  • Fixed it so mid lift sequence you cannot autosave

  • Fixed autosave not happening in multiplayer

  • Fixed it so you don't white screen from your past self in full powa mode

  • Fixed the eternal black screen when hit by the accordion man

  • Fixed the back button in the password multiplayer prompt from saying "creating"

  • Fixed a bug that would break the day synch in multiplayer

    p5

  • Added a command to unlock all blueprints cocoallblueprints

  • Increased the spawn rate of medium capacitor drops

  • Lowered Mim's health

  • Fixed a bug that would allow you to trigger the car's hot keys whilst in plc

  • Fixed a bug that would not allow unpacked metal rods to count as fulfilling the quest in Base of Actions

  • Fixed the texturing on the westwood monument, specifically the players cloathing and the stone foundation beneath

  • Fixed potentially the constant losing of carried bounties

  • Fixed time fragments not resetting for NG+

  • Fixed manhofer ruins having the cooling tower smoke

  • Fixed npcs riding horses mid air and npcs hoverin in air upon spawn

  • Fixed cape dun horse riders going underground

  • Fixed Bob from existing in both a dead and alive state

    p6

  • Modified the Car Dashboard UI to look a bit like the citroen gsa dashboard

  • The tutorial routes you now back to the main menu, to avoid a bug after the tutorial which would break engines from spawning into the car

  • Made it possible for you to sleep during the day and skip to night

  • Fixed the door to the bathroom at the tiki hotel

  • Fixed dg research notes display as being from 2007 instead of 1984

  • Fixed fort dun guards are invisible in pre modern times

  • Fixed encoding for radio call talks breaking cyrillic

  • Fixed Edward not continuing into the core vault End Quest, if the door is already opened

  • Fixed fighters of the arena spawning out of their time

  • Fixed name of the prologue stack of books and Mansion Crimson in beginning not being able to be translated

  • Fixed floaty horse riders

  • Fixed (potentially) floating items from past traveled times, that npc's were holding, remaining in game and in air (ice cream, news papers)

January 16th V0.987

  • Added russian localisation (Made by STIRLICO, TRILO, Eyeffect)

  • Added missing posters of Paul Clearman (By Odebla)

  • Added back toon edges as option

  • Added rum and made sky milk a craftible recipe to be unlocked somewhere in 2300

  • Added an earlier stage of the natives in sunny beach that is later under water

  • Added landingstage automatic lights

  • Added flares for cars that activate during hover mode (can be added in editor)

  • Added automatic hover landing camera

  • Made it so selecting Nasa Quality, automatically enables Eye Adaption

  • Revamped more of the cars interior look, including display luminance and more model details and texturing

  • Revamped grass texture

  • Revamped the pet capsule look

  • Increased fuel consumption a tad

  • Lowered max shadow distance for better resolution of shadows

  • Lowered the vertical head bobbing inside the car when driving

  • Increased the time, midnight fog is played to give the morning setting a hazy feeling

  • Fixed can access plc in prologue ng+

  • Fixed the ui of the end quest computer in the boss room

  • Fixed it so that the meeting yourself gameover won't happen whilst in a menu (trading, etc.)

  • Fixed the ability to open car wings whilst in chat box

  • Fixed that floating box in the water at sunny beach district

  • Fixed animal, unpack drops floating in air for a time

  • Fixes to certain objects dropping through the terrain (items,npcs,animals)

  • Fixed overload program has the wrong name in files

  • Fixed destroyed computers going on zapping for ever

  • Fixed a bug that made the dark clouds scene in end of act 3 framerate based

  • Fixed boatmode cars switching to boatmode for a second when getting in and out of the time travel sequence

  • Fixed the collision sounds from playing during the switching sequence of cars (car store)

  • Fixed the open air cinema not playing video

  • Fixed wheels clipping through the ground in hover mode

  • Fixed Manhofer burning down for some players when in the End Quest

  • Fixed some of the obstacles causing your friends to get stuck in the nav mesh of DuUtu

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