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MegaQuest PlaytestEvents6/14 - SFX slider in options
Game update

6/14 - SFX slider in options

MegaQuest Playtest · published 14 Jun 2025, 13:57 UTC · build 18867367

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the sound is kind of a weak point in the game right now, to be honest after moving everything to WWise the sound got neglected for many weeks now. a request for a slider to adjust the effects is now in place so players can adjust the levels on their own, but the main culprit is that some sounds are just louder than others and I need to get things to be consistent for even the volume slider to be really effective.

it's on my radar... that and some gameplay tuning.

i am trying to make aerial combat better, adjusting float times and hit boxes...
this mostly applies to the initial dagger, i will propagate the changes across more weapons once the feedback is a bit more positive.

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MegaQuest PlaytestGame update11 Sep 2026hiccups, this is the right buildi think. sorry things are a bit rusty, the playtest should be solid by monday i hope.MegaQuest PlaytestGame update11 Sep 2026Playtest re-activated.We are preparing a new demo for ~October 17th. We will be part of the Game-A-Con sale. After that we are really focused on production. the demo target after that would be our next fest candidate for February. So something super solid at the end of January. Your feedback is very important! More updates will be rolling in again very soon.MegaQuest PlaytestGame update3 Feb 2026steamdeck demo buildworking hard to get something that looks and feels good on steamdeck... and i think we are in the high 50s which is great considering it tops out at 60 hz. turns out it was cloth, and i think i tried to turn it off before but you have to switch off a bit harder. as a result the monks robe got messed up, so i had to remove them temporarily, i might enable cloth for desktop because it flies in fp…