MegaQuest Playtest · build 18867367 · published
the sound is kind of a weak point in the game right now, to be honest after moving everything to WWise the sound got neglected for many weeks now. a request for a slider to adjust the effects is now in place so players can adjust the levels on their own, but the main culprit is that some sounds are just louder than others and I need to get things to be consistent for even the volume slider to be really effective.
it's on my radar... that and some gameplay tuning.
i am trying to make aerial combat better, adjusting float times and hit boxes...
this mostly applies to the initial dagger, i will propagate the changes across more weapons once the feedback is a bit more positive.