Welcome back toasters!
Introducing the Ravager
https://youtu.be/a4BBIB715tM?si=SjsXRyBW5vYGjn0C

Additions
- Carbine weapon model update.
- Added skins for the Carbine.
- Added Caution Boomstick weapon skin.
- Added Caution Rocket Launcher weapon skin.
- Added Caution R901 weapon skin.
- Added map screenshot previews for all vanilla maps.
- Voting console will now show screenshots for builder maps if they are installed on the computer.
- Added Patreon Tier 2 Pirate cosmetic skin for award weapon.
- Added Diamond skin for award weapon.
- Added Golden chance weapon skin for carbine.
- Added Ravager Vehicle.
- Added Stomper Codex Entry.
- Added Strider Codex Entry.
- Added Ravager Codex Entry.
- Added Noise Fur Patter material.
- Added Gradient Fur Pattern material.
- Added Anomaly visor material.
- Added Cape Backpack.
- Added Rubber Duck Fish.
- Added Mr. Bones Fish.
- Added Spicy Chips Fish.
- Added Royal Grandma Fish.
- Added Humuhumunukunukuapuaa Fish.
- Added eyebrow expressions to the default skull.
- Added eyebrow expressions to the assassin skull.
- Added racer version for Strider Hoverbike.
- Added racer version for scout car.
Changes - Builder
- Object selector menu can now load object lists faster.
Changes
- Minor CPU optimizations regarding large single player AI counts.
- Reduced battleships health and shields for warships mode.
- Removed flares from battleship on warships mode.
- Rendering optimizations to SP Pirate Scout AI character.
- Balance pass towards cone launcher.
- Optimized rendering on single player enemy characters.
- Weapon info will now display fire rate as bullets per second.
- Reduced over-shield effect from 250 to 150
- Over-shield power-up will no longer stack permanently.
- Updated antlers cosmetic hat horn model.
- Tweaks to jump pack attenuation.
- Ripper now uses proper damage falloff instead of reverse damage falloff.
- Ripper now does less damage over longer distances.
- Increased revolver damage from 40 to 45.
- Barricades don't count as score or kills if destroyed.
- Mines don't count as score or kills if destroyed.
- Updated King of the hill zone location across all MP maps.
- Updated Crimson rifle icon.
- Updated Spade skull material.
- Updated Skull mouth movement to be more expressive.
- UI Input navigation fixes and additions ( By Unselles).
- Uploading a builder map that uses overwrite modes will now be uploaded with the proper tags (Ex. Uploading a Warships map will now have the warships tag).
- Game will now generate Log Files as it runs, this is very useful for detecting things that can crash the game.
Bug fixes
- Fixed typos on builder template map selection.
- Fixed typo on UI audio slider.
- Fixed Raven NPC not having a ragdoll when dying.
- Fixed a K/D of zero showing if a player had no deaths after a match.
- Fixed jump pack not rendering properly in first person if leg rendering was disabled.
- Fixed Health Kits not working.
- Fixed Ammo Kits not working.
- Fixed jump pack burst sounds not playing while performing a wall jump and a vertical wall jump.
- Fixed Dallas sentry having missing Hitboxes.
- Fixed emote menu not having the ability to close by keyboard shortcuts.
- Dying while driving no longer soft locks the player.
- Fixed bug that would cause players to soft lock if their characters hits their head while driving a bike.
- Fixed exploits that would cause weapons to not cap maximum ammo after switching loadouts.
- Fixed RC cars soft locking players.
- Fixed Player customization removing player armors if the values weren't changed as the menu closed.
- Fixed AI spawnner removing player armors if the values weren't changed as the menu closed.
- Fixed Ragdoll spawnner removing player armors if the values weren't changed as the menu closed.
- Fixed buildable UI health being constantly on red.
- Fixed shader rendering issues with water.
- Fixed AVA not walking at lobby.
- Fixed Tycoon monster achievement not granting if the player purchased everything at the depot.
- Fixed akimbo weapons not updating materials after selecting skins while the loadout editor is open.
- Fixed bug that would cause vehicles to invalidate weapons if the player entered them twice.
- Fixed builder invisible wall object spawning a navigation volume instead of the invisible wall.
- Fixed Skull material selection not working.
- Fixed Rookie tail not not assigning materials properly.
- Fixed interaction prompt remaining visible when a client enters a vehicle.
- Fixed land mines not damaging vehicles.
- Fixed bug with rocket launcher having it’s shooting sound interrupted if the player quickly released the fire weapon button after shooting the weapon once.
- Fixed Weapons not playing sounds for clients when shooting from NPC or remote characters.
- Fixed Fishing rod achievement not accounting for luck upgrade tiers.
- Fixed Jump Pack Thruster color for loop effects.
- Fixed King of the hill zone not allowing vehicles to be entered.
- Fixed bug with hit scan vehicle weapons having broken tracers.
- Fixed unarmed vehicles having floating weapons when being driven by a player.
- Fixed characters teleporting to their previous location if they got thrown after being grabbed as body shield.
- Fixed Character surrender not playing animations and forcing character ragdoll.
Removals
- Removed Vampire weapon (Due to problematic balancing and networking issues).
- Removed Blur Scope effects from weapons due to performance issues caused by rendering and crashes.
Our patrons
Evey single ounce of support helps this project move forwards. patreon.com/ToasterArena
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