Additions
- Added Fuse box interactable button object.
- Added New Ad screens.
- Added Clearbeer consumable.
- Added new intro animation.
- Added store button to main menu (opens steam store).
- Added Exploder zombie to horde mode.
- Added 2 creature entries to the codex.
- Added Hybrid material to all beach party chests.
- Added Bronkles consumable food item.
- Added Classes to horde mode.
- Added Synthetic Hips Skirt item (made free due to tech issues).
- WIP art pass for cardinal map.
- Added IK effects to character legs when idle and moving.
Additions - Paid Cosmetics
- Added synthetic hips cosmetic.
- Added synthetic hips experiment cosmetic.
- Added non Belted beach party chest cosmetic.
- Added synthetic beach party short pants cosmetic.
Changes - Builder
- Added replace weapon property to weapon buyable object.
- Overhauled how optimized objects de-load during map initialization. (fixes map deconstruction as game runs).
Changes
- Reduced rocket launcher splash damage radius.
- Play dead action no longer triggers while performing a first person animation.
- Updated Cardinal Horde mode map.
- Removed shields from skimmer vehicle.
- Updated Piercer Tank.
- Updated Battlefield map.
- Updated Ravine map.
- Updated character crouch idle pose.
- Hover vehicles now behave different if they are inside a Zero G volume.
- Skimmer no longer flies upwards while inside Zero G volume.
- Updated player TP camera offsets.
- Overhauled player kill camera.
- Major CPU optimizations.
- Increased AT sniper damage.
- AT sniper now shoots projectiles instead of hit-scan.
- Increased Carbine base damage.
- Carbine now shoots projectiles instead of hit-scan.
- Increased Carbine fire rate.
- Increased Carbine reload speed.
- Major rebalance for Huker weapon.
- Major rebalance for green apple weapon.
- Major rebalance for R901 weapon.
- Major rebalance for akimbo huker weapon.
- Major rebalance for akimbo DKAR weapon.
- Major rebalance for akimbo AMP9 weapon.
- Major rebalance for akimbo Ripper weapon.
- Major rebalance for akimbo Cone Launcher weapon.
- Major rebalance for akimbo Rocket Launcher weapon.
- Major rebalance for akimbo Plasma Rifle weapon.
- Major rebalance for akimbo Crimson Rifle weapon.
- Major rebalance for akimbo Heartless Rose weapon.
- Major rebalance for akimbo MX Vulcan weapon.
- Normal arena game modes will now use the single player movement, Does not apply for arena.
- Melee weapon stuns no longer ragdolls characters.
- Machinima game mode now allows for vehicle usage.
- Tweaks to AI flying code.
- Tweaked vertical wall climb parkour movement to work with angular walls.
- Team outlines now change colors depending on health.
- Some model files got organized, builder maps may have broken models, apologies.
Changes - Horde
- Zombie health and damage systems have been updated to accommodate for integer overflow errors and should now accommodate for larger rounds.
- Zombies will start building up damage resistance after wave 15.
- Reduced horde mode zombie power ups drop chance from 6% to 1%.
- Wall buyables now allow players to buy same weapon categories.
- Players will get 1000 points at the start of the mode instead of starting with 0.
- Increased max active zombie count from 32 to 48.
- Added more tiers for tank perk.
- Added Explosive resistance perk.
- Fixed issues with melee weapons not regenerating stamina.
- Added one more tier for fast hands perk.
- Player score is now displayed at the scoreboard.
- Getting downed will now remove a random perk instead of all of them.
- Players get a protection bonus for a few seconds after getting revived.
Bug fixes
- Fixed builder point light being super bright on old builder maps.
- Fixes to how weapon magazine info is shown on the player hud.
- Fixed broken interaction animations caused by buying the same perk multiple times.
- Fixed corruption horde mode bug where zombies could bypass the last stand mechanic and instantly kill players.
- Fixed issues with self revive horde perk not working properly on clients.
- Fixed a soft lock with the battery socket interactive object if the player interacted with it while Do Once was enabled and they didn't have a battery.
- Explosive weapons will no longer kill the player if they hit themselves while Instant Kill is active.
- Fixed Hit Registration issues caused by having M&K Magnetism mutator enabled.
- Network ping values have been fixed and display properly.
- Fixed matriatch zombie resetting ally zombie health to low values.
- Fixed speedrun modes uploading ghost date if the player went out of bounds instead of finishing the run.
- Fixed single player enemies not rotating properly.
- Fixed first person legs not being fully centered around the camera.
- Fixed Zero G volume affecting weapon projectiles.
- Fixed Zero G volumes not letting players enter vehicles that are inside of it.
- Fixed Zero G volume affecting how vehicle weapons work.
- Fixed character death sounds not playing.
- Fixed bug that allowed players to select invalid materials on armor pieces.
- Fixed automatic sprint not working for single player movement.
- Fixed loadout menu enabling mouse input.
- Fixed grenade weapon break player wrists.
- Fixed horde mode perk machines not working with late joiners.
- Fixed CAWU arms having material issues under lower LOD’s.
- Fixed co-op maps not starting when voted from the console.
- Fixed builder scriptable camera object not working.
Removals
Skeletal budget system now works as intended, however it will make the characters look choppy when moving, to fix this go to graphics > Skeletal animation budget and set it to X2 or higher.Removals
Removed M&K Magnetism mutator.Our patrons
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