
This update is mainly focused on improving endgame balance, but a few small new features did manage to sneak in.
I did another full balance pass on all glyphs. Many existing glyphs are a little weaker now, and ones with Satisfy and Inspire have been hit the hardest. The early game difficulty is mostly unaffected, but lategame should be significantly more challenging.
The intent here is to reduce lategame reliance on cheesy builds that center on reusing Satisfy glyphs, while allowing more creative approaches like Adapt and Expand decks to shine, and encouraging players to engage with more game features.
There are a couple dozen new glyphs and two new invocations, Shrink (hand size reduction), and Pick (like Draw, but you choose the glyph). Both are fairly rare.
Another major change is that duplicate starter glyphs are now disallowed. If you are in the middle of an expedition, your deck will remain unaffected, but the next time you start a new expedition, duplicate starter glyphs will be reset. It's a bit heavy-handed, but allowing duplicates has been the cause of most of the game-breaking builds I've seen, and this completely plugs that hole. Note that you are still able to have two copies of a glyph as your two signature glyphs, and you are free to gain copies during an expedition.
The hauntings feature has also received a balance pass. The frequency of hauntings is roughly the same, but the variance has been reduced greatly. You will no longer run into cases like encountering no hauntings for 8 forays then getting multiple 3-haunting forays in a row.
There are also 10 new hauntings, most adding negative glyphs to your hand as their effect. This gives another avenue for counterplay, and in some cases these can even be used for your benefit.
Some of the artwork has also been redone to better unify the style.
And finally, you can now right click a haunting during a foray to open its museum page.
If you have learning minigames enabled, inscribing a glyph will now require you to draw its associated kanji. There's no penalty for failing and you can retry as many times as you want.
The Steam Next Fest is starting today, so if you haven't had a chance to drop a review for the demo, now's the time!