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Worlds Upon The Wind Demo›Events›Minor Update: v1.2.1
Game update

Minor Update: v1.2.1

Worlds Upon The Wind Demo · published 10 days ago · build 25034249

All eventsPlayers around this dateRead on Steam

This update reworks some relics to better fit the haunting changes introduced in v1.2, adds a little more content, adjusts some balance, and fixes a number of uncommon bugs.

New Content

  • Added a new event, the Sunken Fortress.
  • Added a new relic, the Muddy Print.
  • Added a new haunting which triggers when the draw stack is reshuffled.
  • Reworked 6 relics with new effects:
    • Archivist Seal:
      • OLD: Whenever you add a glyph to your glyph deck, gain 10 Knowledge.
      • NEW: At the start of a stage, add to your hand a copy of the glyph most recently added to your glyph deck.

    • Chisel Fang:

      • OLD: Whenever you remove a glyph from your glyph deck, gain 20 Productivity.
      • NEW: When there are fewer than 10 glyphs in your glyph deck, lower foray goals by 10%.

    • Flavorful Stone:

      • OLD: Gain 10 Food at the start of every foray.
      • NEW: If at least 15 Food is gained during a turn, draw an extra glyph on the next redraw.

    • Jade Shard:

      • OLD: Whenever you finish a foray with no foray goal fully satisfied, gain 10 of every yield.
      • NEW: Before you finish a foray with no foray goal fully satisfied, gain 10 of every yield.

    • Roof Tile:

      • OLD: After each foray where you activate at least 2 developments in each site, gain 20 Safety.
      • NEW: If you activate at least 3 developments in each site during a foray, add one more glyph choice when selecting a reward.

    • Acceptance Bell:

      • OLD: Whenever you lose inspiration, gain 2 Knowledge and Harmony per point lost.
      • NEW: Whenever you lose inspiration during a foray, gain twice that amount of a random unsatisfied foray goal.

    Balance Changes

    • Limited the insight gain from the Insights from Excess skill to 20 per foray, as some otherwise acceptable infinite builds could be used to gain infinite insights.
    • Fixed the Weaver's Comb relic being capped at net +1 rather than the intended net +3.
    • Changed the Draw <Essence> invocation to no longer be able to draw from the discards, even if the draw stack has no matching glyphs.
    • Glyphs:
      • Gate: Conjure Negative -> Fade Away (removed for the rest of the stage)
      • Show: Lose 25 Adventure -> Conjure 2 Negative
      • Astray: Store 3 -> Store 2
      • Madness: Curse Knowledge -> Curse Goal

    Quality of Life Improvements

    • Made several main quests enforce their preferred map generation settings even when a pinned shard type would change it.
    • Added zoom-on-hover support for the settings UI itself.

    Bug Fixes

    • Fixed the choice of guaranteed events affecting the haunting roll when those events are picked.
    • Fixed event choices that should be hidden until certain relics are found still being shown in the museum.
    • Fixed a choice in the Desert Edge survey encounter increasing rather than decreasing maximum inspiration.
    • Fixed the settlement list sometimes not reflecting that a settlement's haunting has been pacified.
    • Fixed a case where pressing Escape during a contextual tutorial may put the UI into a broken state.
    • Fixed the foray preview window exceeding screen height in some extreme conditions.
    • Fixed replaced starter glyphs not reloading correctly from the savegame if replacements move a default starter glyph before its default slot.
    • Fixed the Cat companion rarity bonus not applying to rerolled rewards.
    • Fixed a rare case where changing the pinned shard type may change the settlement shortage of existing settlements.
    • Fixed a few typos.
More from Worlds Upon The Wind Demo

Other announcements

All events
Game update27 Aug 2026Hotfix: Toning down convergence hauntingsThe 1.2 update introduced convergence hauntings that could really get out of hand and end up with minutes-long turn resolutions in later phases. This hotfix tames these to make them a little more sane. Thanks to everyone who gave feedback on this issue! The severity of it deserved far harsher terms than you folks used. · Limited the maximum number of convergence hauntings to twice the phase num…In-game event26 Aug 2026Major Update: v1.2This update focuses on hauntings, adjusting how they scale to reward more careful play during longer expeditions, as well as adding them to convergences from phase 3 onward. It also includes new content, balance adjustments, quality of life improvements, and bug fixes. As usual, all applicable changes are also in the demo. Haunting Changes First off, hauntings will now start appearing during co…Game update16 Aug 2026Minor Update: v1.1.4I'm working on an update that will add some new content, but since that might be a couple of weeks away, I wanted to get this tiny patch out to fix a few bugs. As always, all applicable changes are also in the demo. Quality of Life Improvements · Improved event search in the museum and expedition setup to also search choice text, choice requirements, and discovered outcomes. · Added an icon to…