This update reworks some relics to better fit the haunting changes introduced in v1.2, adds a little more content, adjusts some balance, and fixes a number of uncommon bugs.
New Content
- Added a new event, the Sunken Fortress.
- Added a new relic, the Muddy Print.
- Added a new haunting which triggers when the draw stack is reshuffled.
- Reworked 6 relics with new effects:
- Archivist Seal:
- OLD: Whenever you add a glyph to your glyph deck, gain 10 Knowledge.
- NEW: At the start of a stage, add to your hand a copy of the glyph most recently added to your glyph deck.
Chisel Fang:OLD: Whenever you remove a glyph from your glyph deck, gain 20 Productivity.NEW: When there are fewer than 10 glyphs in your glyph deck, lower foray goals by 10%.Flavorful Stone:OLD: Gain 10 Food at the start of every foray.NEW: If at least 15 Food is gained during a turn, draw an extra glyph on the next redraw.Jade Shard:OLD: Whenever you finish a foray with no foray goal fully satisfied, gain 10 of every yield.NEW: Before you finish a foray with no foray goal fully satisfied, gain 10 of every yield.Roof Tile:OLD: After each foray where you activate at least 2 developments in each site, gain 20 Safety.NEW: If you activate at least 3 developments in each site during a foray, add one more glyph choice when selecting a reward.Acceptance Bell:OLD: Whenever you lose inspiration, gain 2 Knowledge and Harmony per point lost.NEW: Whenever you lose inspiration during a foray, gain twice that amount of a random unsatisfied foray goal.Balance Changes
- Limited the insight gain from the Insights from Excess skill to 20 per foray, as some otherwise acceptable infinite builds could be used to gain infinite insights.
- Fixed the Weaver's Comb relic being capped at net +1 rather than the intended net +3.
- Changed the Draw <Essence> invocation to no longer be able to draw from the discards, even if the draw stack has no matching glyphs.
- Glyphs:
- Gate: Conjure Negative -> Fade Away (removed for the rest of the stage)
- Show: Lose 25 Adventure -> Conjure 2 Negative
- Astray: Store 3 -> Store 2
- Madness: Curse Knowledge -> Curse Goal
Quality of Life Improvements
- Made several main quests enforce their preferred map generation settings even when a pinned shard type would change it.
- Added zoom-on-hover support for the settings UI itself.
Bug Fixes
- Fixed the choice of guaranteed events affecting the haunting roll when those events are picked.
- Fixed event choices that should be hidden until certain relics are found still being shown in the museum.
- Fixed a choice in the Desert Edge survey encounter increasing rather than decreasing maximum inspiration.
- Fixed the settlement list sometimes not reflecting that a settlement's haunting has been pacified.
- Fixed a case where pressing Escape during a contextual tutorial may put the UI into a broken state.
- Fixed the foray preview window exceeding screen height in some extreme conditions.
- Fixed replaced starter glyphs not reloading correctly from the savegame if replacements move a default starter glyph before its default slot.
- Fixed the Cat companion rarity bonus not applying to rerolled rewards.
- Fixed a rare case where changing the pinned shard type may change the settlement shortage of existing settlements.
- Fixed a few typos.