
We’re fast approaching the release of the game and are wanted to give everybody the opportunity to play the Tinykin before we head into our crunch for PAX Australia.
Thank you to everybody with the amazing feedback provided. There have been a few things that have stood out to us quite a bit:
We’re not hitting the mark with the Tutorial. We’re going to work on this better, the game is SOOO much deeper than it seems on the surface and we haven’t done a good way to teach people how to use all the resources available to them. Examples are the Tab button shows all conditions on the board at a glance, or some impactful stacking ones are above your lifeforce as well. You can see the Horde’s deck and your own (not in order of course) but most people miss this. We’re going to work on the tutorial a lot more for full release and give more insight on the resources you have.
Killed cards not going away. Please give more insight too us on this one! We have found one bug and are in the midst of fixing it (but won’t be for this patch) however, there’s another sneaky one with curse we cannot replicate. Share us your logs on discord or step out what you did so we can track this one down!!
The combats are too difficult. This is a tough one, because this is intentional, we want a difficult game (it’s what we enjoy) and we have included 11 difficulty levels (normal + 10 corruption tiers). At this stage with our own testing and the alpha testing we feel it’s likely in the right spot, once you’ve done a few runs, you’ll pick up on how to defeat the Dandelions and Statues etc. Tier 4 and 5 combats (t4’s the only one available in the demo) are designed to be extremely difficult. Just as another note, both us developers have beaten every single combat multiple times, if we can’t beat it we won’t release it!
Please keep leaving feedback and recording your gameplay, we watch literally ALL of it to understand how people play and understand the game.
Tinykin is now playable in the demo!
Play with 3 unlocked leaders (launch will have them all unlocked).
Over 100!!! new cards to use.
Also there’s a new bear card that turns the rest of your units into bears 😀!
There are now 5 new Tier 1 encounters to face.
Updated rewards (giving you slightly better odds with cards rewards on harder combats)
Added a legend to the Skirmish map
Few UI reskins
New tooltips explain the Combat overlay.
This is activated by pressing Tab in a combat encounter.
Collection now loads way faster and uses pages instead of infinite scroll
Buff to Prince Hopfrey - he will now summon frogs to aid him instead of buffing his allies
On pause for instant cards, instant cards are now highlighted for clarity
This is when you have a “Quickcast” spell in your hand, the game will pause and you have to resume to continue.
Note: above the End Turn button, you can always cycle between how the game pauses.
When you hover over cards, upgrades, and provisions, the cursor will indicate you can right click on them to get further information.
Added about 30+ new animations on cards, still many to go, every card will eventually have one
Bug fixes:
Cards not dying when they should (this is not fully fixed we’re working on it!)
Fixes on a few cards missing conditions.
UI fixes on buttons not working.
Crash bug when loading.
Collection bug causing crashes.
A few Card ID’s were broken.
And many more we didn’t really record being fixed oops!
Thank you for your support, please let us know how the Tinykin feel to you!
We're especially interested in hearing how the Tinykin feel, so jump into our Discord and let us know what you think.
Discord:
Sandworm Entertainment