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Matchy StarEventsBuild 23: Provisional Pilot, Cosmic Ambitions
In-game event

Build 23: Provisional Pilot, Cosmic Ambitions

Matchy Star · published 10 Sep 2026, 23:11 UTC

All eventsPlayers around this dateRead on Steam

*Changes from v0.21.0-dev.1 to v0.23.0-dev.2*

Matchy left his wallet in Xanadu. His favourite photo of all his friends is inside. Unfortunately, so is his pilot’s license.

There’s only one sensible response: go back to flight school, earn a provisional licence, and launch a wildly overconfident rescue mission across the cosmos.

“Provisional? I know how to fly! I’m the best…”

“…now what was the button again?”

This update gives Matchy Star a new introduction, a much more helpful crew, and a substantial round of gameplay feedback, controller, and presentation fixes.

**Welcome to Flight School!**

- Replaced the old tutorial flow with a character-led opening, a hands-on flying exercise, and reactive free flight.

- Learn the central rule by doing it: move a Star one square, and your ship moves one square. Numbered pieces show exactly where to start and where to go.

- Practice making connected matches of three or more Stars. Straight lines aren’t required—any connected shape works!

- Learn how matches beneath the ship become fuel, why bigger matches help, and when enough fuel means it’s time for blastoff.

- Added a ship-arrival gate to Matchy’s big “I’m the best” moment. Fast readers can press Continue early, but the lesson waits for the ship to arrive.

- Added a clear Retry action when a practice flight runs out of fuel.

- Retired the legacy tutorial route, including reset paths that could resurrect old instructions or leave the board stranded.

**Meet your extremely patient flight crew.**

Matchy, Red, Zee, Era, and Stardust now appear in character moments, using large, animated portraits adapted from Matchy Gotchy Z.

- Red talks with waving arms and bouncing candy inside his domes.

- Zee’s eyes and glasses have corrected proportions and placement.

- Stardust has fading clouds and three floating spheres.

- Matchy brings expressions, enthusiasm, and a slightly inflated opinion of his piloting skills.

- Zippy introduces the fleet as additional trips become relevant. Introductions account for players skipping early levels, so Skippy and Bob still get a sensible entrance.

**Advice when you need it.**

The teaching continues after Flight School through contextual character moments, instead of a long stack of explanations before you can play.

- Red explains matches made behind the ship, matches ahead that need more fuel to reach, successful collections, and matches you move away before pickup.

- Improved handling of new actions while another message is visible, so old advice doesn’t drown out what just happened.

- Fixed stale behind-the-ship warnings resurfacing from an earlier match.

- Era explains the Zoot reward for finishing sooner.

- Zee introduces spending Zoot once Matchymart is fully visible, rather than talking over the win screen.

- Stardust explains rank increases and warns that skipping raises the difficulty.

- Added help for multiple trips and an advanced reminder about preparing matches for the next ship.

- Sun Token help appears when the tokens start glowing. A separate first-time caution helps you avoid spending one when you aren’t in danger.

- Important explanations pause the game with a centered character card, a shroud, and an acknowledgment button. Short tips can appear without stopping play.

**Better control of the controls.**

- Character Continue, OK, and Retry controls use the game’s standard button system.

- Character action buttons receive controller focus ahead of Options. Board cursor highlights disappear while those prompts own input.

- Acknowledgment popups prevent the board, shop, and map from retaining controller focus underneath them.

- Buttons require a fresh press. Holding the button while finishing a Star move no longer accidentally activates Settings or a newly focused character button.

- A held stick must return to neutral before navigating away from a newly focused character action.

- Fixed acknowledgment buttons disappearing with the underlying menu or rendering beneath the shroud.

- Corrected button placement and label sizing, including the tiny Continue label regression.

**Fairer feedback at the limit.**

- Corrected match-collection timing around Star movement, including matches formed beneath a waiting ship and incorrect collection of matches behind it.

- Kept ship movement coupled to Star movement while addressing collection timing.

- Refined move-queue feedback so “Too Fast” responds to the actual limit and can teach the first three qualifying occurrences outside Flight School.

- Suppressed “Too Fast” when the ship has one fuel or less remaining. That’s a last-chance rescue attempt, and Red should recognise the difference!

**A cleaner launch.**
- Added a dedicated Flight School button to the main menu alongside Start Game, Options, and Exit.

- Start Game remains disabled until Flight School has been completed once.

- Replaying Flight School resets character coaching triggers so you can experience the guidance again.

- Fixed the tutorial background flashing before its first message.

- Fixed match connectors leaking into map transitions.

- Smoothed route orbit presentation and the appearance of planet labels.

- Fixed Return to Galaxy briefly appearing at the wrong size and full opacity before its transition.

Your license may be provisional. Your mission is personal. Xanadu—and that wallet—are waiting.

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