
Find the full patch notes below for Patch 6.
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Patch Notes
Spawn Point Interaction: Fixed an issue where players were unable to interact with spawn points upon loading.
Silversilver Mine Audio: Fixed a bug where ambient monster sounds continued to play in the Silversilver Mine even when no monsters were present.
Walden Boss Encounter & Collision: Fixed an issue where the wall for the Walden boss fight failed to trigger, and adjusted terrain collisions in areas where players could get stuck.
UI Graphics: Replaced cropped UI icon images for two longswords.
Crafting Materials: Added new crafting materials across Chapter 2 and Chapter 3.
Atmospheric Polish: Added enhanced lighting/atmospheric effects to the Chapter 1 Tailor event sequence.
Performance Optimization: Partially resolved frame drops during large-scale battles in Chapter 2.
Swamp Lantern Event Marker: Verified and fixed the Swamp Lantern event marker; the event now functions as intended.
Fog Density Adjustment: Reduced fog density across Chapter 1 and Chapter 2 for improved visual clarity.
Parry Window Increase: Extended the player character's parry timing window for smoother combat.
Player Stat Buff: Increased player character base defense by 30.