Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Cthulhu's Reach: Devil Reef›Events›The Depths Have Changed Update
In-game event

The Depths Have Changed Update

Cthulhu's Reach: Devil Reef · published 40 days ago · build 24495945

All eventsPlayers around this dateRead on Steam

Something has shifted in the tunnels beneath Devil Reef. The walls remember you now. When the horrors come, there is nowhere left to run. This is our most intense update yet, and the reef will not let you leave the way you found it.


The Gates Have Closed


The single biggest change to how you survive down here: encounter gates. Step into the wrong room and eldritch smoke coils up across the exits, sealing you in until the horde is dead.

Spawn events now drive the enemies that hunt you. We have seeded these encounters across all three acts, reworking rooms from the shallows to Dagon's domain. Some fights swarm the whole room. Others coil tight around wherever you happen to be standing. All of them end only when the last thing in the dark stops moving. Gates are fully synced in co-op, so you and your fellow investigators are locked in together, for better or worse.

Roll the Bones: The Curse Dice


Your sanity has always been the real final boss. Now it speaks in dice. As your mind frays past each threshold, the Curse Dice are cast, and you choose what the madness becomes. We have rebuilt the entire system around these rolls. Incantations have shed their old negative effects entirely, and boons and eldritch incantations no longer cost you sanity to claim. The bargain is cleaner now, and crueler.

Lock, Load, Reload


Weapons have teeth again. Every gun in the arsenal has been rebalanced around a faster time-to-kill, tuned for a more aggressive, kinetic fight. We have added a proper reload mechanic, with a slider that rises above your character so you always know exactly how exposed you are, plus a rebindable reload key for those who like control at their fingertips.

Spoils and Sacrifices


There is more to find, and more to give up. This update adds over 30 new items, including upgrade items that now offer a sacrifice choice for those willing to trade something dear for power. Several rewards have been redesigned: the Anglerfish Eye rewards keeping your distance with bonus damage, and the Harvest Hook now raises your Dagonite drop chance on environmental and trap kills.


Further Disturbances

  • Curse HUD icons now show which afflictions are active on current level.
  • Deep Ones have had their health nerfed across all three tiers.
  • Fatal, cinematic death animations now trigger when a critical hit finishes an enemy.
  • Spectator camera now defaults to your local player when you begin spectating.
  • Daily Challenges now share a single seeded character across all players and correctly ignore meta upgrades.
  • Numerous multiplayer sync fixes for effects, health bars, and curse state, plus a long list of stability and null-reference cleanups.

The tunnels are hungrier than they were. Cross the threshold, roll the bones, and see how far your sanity carries you. As always, tell us what you find down there. Your reports from the deep shape everything we build.

See you in the dark.

- The Dev Team 🐙

More from Cthulhu's Reach: Devil Reef

Other announcements

All events
Cthulhu's Reach: DevilGame update4 Sep 2026Patch Update - 1.0.7Hey survivors, This patch turns down the camera queasiness for good, cleans up some overdue Sunken Field and item naming, and knocks out a good pile of multiplayer stability issues. Full rundown below. Gameplay & Balance · Added Camera Comfort settings: a noise slider to tone down the gameplay camera's wobble, and a rotation lock for anyone who wants the view held dead still. (Community Shoutou…Cthulhu's Reach: DevilGame update21 Aug 2026Patch Update - 1.0.6Hey survivors, Before we get to the fixes, a quick word on version numbers, because we know the last few updates looked odd. Our recent hotfixes were tagged 1.2 , 1.3 , 1.4 , and 1.5 . Those numbers were a mistake. They should have carried the same 1.0.x pattern as this release, so 1.5 should have read 1.0.5 , 1.4 should have read 1.0.4 , and so on. Nothing about the versioning skipped content…Cthulhu's Reach: DevilGame update18 Aug 2026Patch Update - 1.0.5 [Hotfix]Bugfixes · Fixes KeyNotFoundException raised when returning to the beach after using the incantation book in the Hut. (Community Thanks: Xinister, GoodOlRusty, Joccish, MrWhitefolks) · Fixes Alhazred's Challenge missing · Fixes Slowed status effect lasting twice as long as intended after applying certain items.