Hey survivors,
This patch turns down the camera queasiness for good, cleans up some overdue Sunken Field and item naming, and knocks out a good pile of multiplayer stability issues. Full rundown below.
Gameplay & Balance
- Added Camera Comfort settings: a noise slider to tone down the gameplay camera's wobble, and a rotation lock for anyone who wants the view held dead still. (Community Shoutout: FatalExodusX)

- Sunken Field incantations and items now run on percentage-based stats, with several other Sunken Field items adjusted to match.
- Renamed for clarity: Crit Damage Factor is now Crit Damage, and Life Steal Trigger Chance is now Life Steal Chance.
- Adjusted Life Steal Chance across several items, with related buffs added elsewhere.
- Ashmaker's flame trails now burn out faster instead of lingering into later levels. (Community Shoutout: GoodOlRusty)
- Bosses no longer grow in size when struck by Enlarge, fixing an issue where Mother Hydra could get stuck and stop engaging. (Community Shoutout: Sharkinbear)
- Sealed off a gap that let enemies and players slip through walls and geometry that should have blocked them. (Community Shoutout: GoodOlRusty)
- Adjusted encounter trigger zones so they can no longer be skirted around, and patched a hole in Mother Hydra's hallway.
- The Eldritch Incantations are hiding a little more forbidden knowledge of their own now, until you've earned the right to see it.
UI & Incantations
- Fixed Eldritch Incantations not being marked as discovered when chosen, and fixed the discovery counter on the source card not updating.
- Added localization for Dice Curse names and descriptions.
- Fixed a missing translation on Sunken Field's stat display in the journal. (Community Shoutout: MrWhitefolks)
- Fixed an oversized font on the Main Menu's opt-in back button.
- The book can now be closed with tap or select while it's open.
- Added a safeguard against rapidly spamming the book UI, which could break other interface elements.
- Fixed the item, incantation, and gameplay menus not force-closing properly on game state changes, resolving the majority of lingering UI bugs.
- Added a verification step when loading incantations from older run saves, so invalid entries no longer cause issues.
Multiplayer & Stability
- Fixed fire-based damage effects only being visible to the host. They now spawn correctly for every client. (Community Shoutout: Pheosics)
- Fixed a race condition where player renderers could update before the network variable was ready at the start of a new run.
- Added a safeguard against a rare crash when an enemy without a Rigidbody was knocked back.
- Fixed spawn calls for networked objects not reliably reaching every client.
- Fixed gold removal requests failing for non-host clients.
- Fixed curses not cleaning up correctly on the client side.
- Fixed an incorrect gold amount being returned when a sacrifice reward was rejected.
- Corrected stamina drain to use delta time while sprinting, so it no longer behaves differently across frame rates.
- Speed and dodge-stamina modifiers now behave more consistently, and can no longer push a stat below zero.
Visuals
- Replaced graphic for the downed state. This game no longer breaks the Geneva Convention (No red crosses).
As always, thanks for reporting bugs and hunting through the dark with us. Keep sending them our way, they make a real difference.
- The Dev Team