
You keep all resources and upgrades from a completed save, start a new game and:
The combat is harder and more punishing
There are 8 new enemy types
1 new Boss
One new Secret Ending
Older Bosses become stronger and gain new abilities
Find combat upgrades above the Pinnacle level
Get access to a new Tech Tree called “Hope!”
5 new achievements
And more
Once you finish NG+, challenge yourself further with New Game+2 and beyond.
The game difficulty is now split into Alarm Levels. Defeating a Boss increases the Alarm Level by 1. With every increase in the Alarm Level, enemies become stronger and more numerous. This forces C424 to pay more attention to the threats around her. Bosses also become alerted. They gain new abilities and various buffs, keeping fights engaging and tense as C424’s power increases through rarer and stronger upgrades. Alarmed enemies drop increasingly more Rare resources.
Fixed a bug causing multiple Falling Bombs to spawn at the same time while a menu was open
Fixed a bug that allowed enemies to spawn immediately once a Boss was defeated
Fixed a bug causing an ongoing combat event to block a boss spawn
Fixed a bug that caused some boss-related conversations to take place when they shouldn’t
Fixed a UI bug on controller where disabled buttons can be selected
Fixed a bug causing haptic feedback to linger longer than it should
Improved dialogue menu navigation on controller
Fixed a bug that caused the Sniper to use the main weapon even when close to C424
Doubled the ARL fire rate
Exploding Payload -50% fire-rate penalty removed
Dash cooldown increased from 0.33s to 0.45s
Player explosions damage reduced by 50%
ATTES Priority I now increases the ATTES fire rate by 900% instead of 1600%
Prototype Quantum-Sustained Shield chance to not break a shield bonus reduced from 90% to 75%
Matsuhira Condenser II chance to not break a shield bonus reduced from 55% to 45%
Frozen enemies now receive three seconds of freeze immunity after thawing; hits during that period cannot refresh or reapply freeze.
Improved Main Weapon fire rate without Weapon Fix Base Upgrade
After defying death, C424 becomes briefly invincible
Reduced damage and fire rate of the Sniper by 15%
Improved the visibility of the Sniper’s fire line
Improved game performance for super high rate of fire builds
The relationship between C424 and the Admin is now more visible in usual dialogue
Added a progress indicator for radio towers
Tweaked Disposable Blade
I hope you will enjoy this update. It should address a bunch of the most common complaints. It also incorporates a lot of the ideas y’all suggested. So thanks a lot for those. It really helped. And as always, if you encounter any issues, let me know, and I will address them ASAP.
This update should complete the base game experience. So this is the perfect time to find all the endings, get the achivemetns and see you can reach NG+5. There’s a surprise waiting for you there. Let’s just say… the challenge becomes even more outrageous.