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Royalty Free-For-AllEventsBalance & Collision Patch
In-game event

Balance & Collision Patch

Royalty Free-For-All · published 26 Aug 2026, 23:45 UTC · build 24959436

All eventsPlayers around this dateRead on Steam

Good evening everyone, and welcome to Royalty Free-For-All 1.0.8! This update issues a number of corrections to bring the game more in line with our vision, featuring primarily a number of revisions to character balance and collision data. Please take a look:

Lancelot:

  • Air Special: Last hit knockback growth increased from 0.2 → 0.4, and angle 70 → 65.

Nessie:

  • Ground Special: Hitting Nessie will cause the bubble to pop.

  • Ground Special: Initial trap in the bubble will no longer deal damage. (Previously dealt 6% damage)

  • Ground Special: On-hit Bubble Trap base duration and duration scaling reduced.

    • Old scaling was 45-180 frames from 0-135 damage

    • New scaling is 30-120 frames from 0-180 damage.

  • Ground Special: Fixed a crash for when a character inside Nessie’s bubble gets KO’d via max damage.

  • Grab: Ending lag on whiff increased by 10 frames.

  • Grab: Size of the initial grab hitbox decreased and hitbox moved inwards.

  • Grab: Second grab hitbox adjusted to ensure no new deadzones were created by previous change.

Quick Brown Fox:

  • Ground Special: You can now wall tech this move.

Sakura:

  • Air Weak - Side: Hitbox size increased.

  • Air Weak - Up: Separated into two hitboxes, an 8 damage sweetspot and a 6 damage sourspot. 

    • Sweetspot is in front of Sakura and behaves like old Up Air Weak. 

    • Sourspot is behind Sakura and sends at 110 degrees (up and behind).

  • Air Weak - Down: Sweetspot base knockback increased and angle 295 → 290.

  • Air Weak - Down: Sourspot hitbox size increased. (This change doesn’t make the sweetspot harder to hit).

Sweeney Todd:

  • Air Weak: Added a new hitbox in the upper area of the attack. Deals 5 damage and has low knockback.

  • Fixed a crash that could occur when a projectile connected after the character who fired it was already gone.

  • Fixed a crash when grabbing a Break the Targets target at the exact moment the grab attack ended.

  • Fixed a crash on the character select screen when changing palettes with no character selected.

  • Fixed a crash when cycling a menu setting that only had one available option. This most often affected the window size setting on smaller displays.

  • Fixed Steam Input controller configurations not working on Linux.

  • Fixed the game losing audio when switching audio devices (e.g. plugging in headphones) on Linux / Steam Deck.

  • Fixed a crash when dragging a non-player grab target across a slope.

  • Improved input handling at the start of online matches.

  • Removed the characters 1, I, and L from private match codes so they're easier to read and share without mix-ups.

  • Fixed an issue that would prevent players from teching on walls and ceilings.

  • Fixed a bug that would prevent a player from doing a walljump out of wall tech.

  • Replaced public domain music on the International West Egg stage with an adjusted rendition of the US region's music.

Thank you for playing Royalty Free-For-All!

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