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Royalty Free-For-AllEventsRoyalty Free-For-All - Patch Notes - Day 2
In-game event

Royalty Free-For-All - Patch Notes - Day 2

Royalty Free-For-All · published 13 Aug 2026, 02:06 UTC · build 24701917

All eventsPlayers around this dateRead on Steam

Good evening everyone! We can't thank you enough for enjoying Royalty Free-For-All.

We're currently tracking at over 90% on Steam, and just a few more reviews will help propel us into Steam New & Trending list and secure additional fighters for the future of our game. If you're enjoying the game, or if the following adjustments improve your opinion, please consider leaving us a Steam review and increase our chances of lasting success!

Tonight we're introducing the results of some hard work diagnosing and resolving some common feedback. The updated build is live on Steam now. Please be sure to screen-record any replays you've saved that you want to preserve forever before downloading this update, as it and nearly all future updates will render existing replays obsolete.

GENERAL:

  • Improved GPU Performance overall. Framerate with standard graphics and performance mode should be improved.

  • Decreased the difficulty of the Final Event in Arcade Mode.

  • Fixed a crash that affected players that had rules saved from a backer version of the game.

  • Fixed various issues with desyncs both online and in replays.

  • Fixed an issue affecting Teams in Private Lobbies.

  • Fixed Screen-ko SFX not playing.

  • Various QOL improvements.

CHARACTER ADJUSTMENTS:

Oliver Twist:

  • Fixed an issue that prevented crouching on platforms.

  • Fixed an issue with hit registration on spikes on Oliver’s Target Test stage.

Lancelot:

  • Fixed a crash that could be caused by Zeus’ Lightning.

Quick Brown Fox:

  • Fixed a bug that caused Ground Special to always use its knockback for air opponents rather than using a separate knockback type for grounded opponents.

  • Allowed the use of Wavedash button to cancel Ground Special.

Big Bad Wolf:

  • Allowed the use of Wavedash button to cancel Ground Special.

Initially we considered allowing the Wavedash button to be used to cancel these jump-cancelable moves but decided against it. Based on feedback this wasn’t intuitive, so we’ll now allow it.


We're still hard at work making this game the absolute best it can be, so please stay tuned for further updates.

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