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KingdomTD: Draft Your Demise PlaytestEventsPlaytest 0.1.6 Patch Notes
Game update

Playtest 0.1.6 Patch Notes

KingdomTD: Draft Your Demise Playtest · published 8 Aug 2026, 06:31 UTC · build 24625991

All eventsPlayers around this dateRead on Steam

Playtest 0.1.6 updates drafting and Overdraft, boss mechanics, battle presentation, progression interfaces, and the Runic Beacon.

Drafting and Overdraft

  • Changed later waves to require two enemy-card selections.
  • Additional selections beyond the required amount now increase Overdraft.
  • Removed forced Overdraft based on threat.
  • Added a distinct ominous sound for each Overdraft tier.
  • Improved card sizing, hover states, selection feedback, lock-in presentation, and Overdraft timing.

Battle interface and progression

  • Reworked the phase tracker to distinguish completed, current, next, and later phases.
  • Moved Start Wave to the Combat phase card during Build.
  • Retained mouse, keyboard, and controller support for starting waves.
  • Refined the tower shop, tower cards, deck viewer, and build-phase presentation.
  • Added hover and focus descriptions for Hero XP and War Coins on the results screen.
  • Changed the Hero Path to display only discovered nodes and connections.
  • Added a reveal animation for newly discovered Hero Path connections and nodes.

Boss encounters

  • Reworked the Goblin King's Royal Decree to hasten nearby enemies and summon from a wider goblin roster.
  • Added larger Goblin King reinforcement groups at 70% and 35% health.
  • Extended the Goblin King's haste effect during his final phase.
  • Improved the Goblin King's artwork and walking animation.
  • Reworked the Buckethead Champion to disable the tower dealing the most damage to him.
  • Disabled towers struck by the Buckethead Champion can be restored by continuously attuning them with the rider for two seconds.
  • Changed Blob Boss goo to spread from its primary target to one adjacent tower.

Runic Beacon

  • Replaced the Runic Beacon's multi-target pulses with a continuous single-target plasma beam.
  • Added damage ramping while the beam channel is maintained.
  • Preserved the Runic Beacon's nearby-tower haste aura.
  • Added animated beam plasma, contact sparks, pulsing spatial audio, and ground scorch marks.
  • Added a unique scorched death effect for enemies killed by the beam.

World presentation, audio, and fixes

  • Replaced the old home landmark with the Campfire throughout battle presentation.
  • Added animated idle states for Campfires and Veil portals across biomes.
  • The Campfire now shakes, flashes, and throws off embers when enemies reach it.
  • Victory destroys visible enemy portals, while defeat leaves the Campfire in ruins.
  • Added new portal-spawn, enemy-death, and Overdraft sounds.
  • Corrected Arrow and Lightning tower projectile origins.
  • Refreshed the boot splash and several presentation assets.

Bug reports

Include Playtest 0.1.6, the map and wave, input method, and reproduction steps when submitting a bug report.

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