Playtest 0.1.6 updates drafting and Overdraft, boss mechanics, battle presentation, progression interfaces, and the Runic Beacon.
Drafting and Overdraft
- Changed later waves to require two enemy-card selections.
- Additional selections beyond the required amount now increase Overdraft.
- Removed forced Overdraft based on threat.
- Added a distinct ominous sound for each Overdraft tier.
- Improved card sizing, hover states, selection feedback, lock-in presentation, and Overdraft timing.
Battle interface and progression
- Reworked the phase tracker to distinguish completed, current, next, and later phases.
- Moved Start Wave to the Combat phase card during Build.
- Retained mouse, keyboard, and controller support for starting waves.
- Refined the tower shop, tower cards, deck viewer, and build-phase presentation.
- Added hover and focus descriptions for Hero XP and War Coins on the results screen.
- Changed the Hero Path to display only discovered nodes and connections.
- Added a reveal animation for newly discovered Hero Path connections and nodes.
Boss encounters
- Reworked the Goblin King's Royal Decree to hasten nearby enemies and summon from a wider goblin roster.
- Added larger Goblin King reinforcement groups at 70% and 35% health.
- Extended the Goblin King's haste effect during his final phase.
- Improved the Goblin King's artwork and walking animation.
- Reworked the Buckethead Champion to disable the tower dealing the most damage to him.
- Disabled towers struck by the Buckethead Champion can be restored by continuously attuning them with the rider for two seconds.
- Changed Blob Boss goo to spread from its primary target to one adjacent tower.
Runic Beacon
- Replaced the Runic Beacon's multi-target pulses with a continuous single-target plasma beam.
- Added damage ramping while the beam channel is maintained.
- Preserved the Runic Beacon's nearby-tower haste aura.
- Added animated beam plasma, contact sparks, pulsing spatial audio, and ground scorch marks.
- Added a unique scorched death effect for enemies killed by the beam.
World presentation, audio, and fixes
- Replaced the old home landmark with the Campfire throughout battle presentation.
- Added animated idle states for Campfires and Veil portals across biomes.
- The Campfire now shakes, flashes, and throws off embers when enemies reach it.
- Victory destroys visible enemy portals, while defeat leaves the Campfire in ruins.
- Added new portal-spawn, enemy-death, and Overdraft sounds.
- Corrected Arrow and Lightning tower projectile origins.
- Refreshed the boot splash and several presentation assets.
Bug reports
Include Playtest 0.1.6, the map and wave, input method, and reproduction steps when submitting a bug report.