
Ships can now drift! Use the spacebar to use boost charges to navigate crowded waters.
Unlock various new skins for each character!
Collect red scrolls to spin Mackerel's prize wheel on the airship. You can win new skins, blueprints, or even mythic materials!
You can now play ROGUEFISH with a controller and rebind all inputs to multiple different keys!
Added data collection to evaluate game difficulty and balance. Now I can see if the whirlpool staff is really OP like everyone says. Data collection is totally optional.
Mireglass weeds in water now drop tangle weed material instead of leafy vines material
Added first 3 test Steam achievements
All craftable items now appear in the workshop, even if their blueprint has not been found
Added overflow storage container to airship
Added "Red Scroll" material to loot pool
Added "Red Scroll" rewards to multiple quests
Updated plane physics
Added quick reset key to time trial mode
Removed plane collision in time trial and race modes
Add "look" input
Reduced dogfight ammo recharge delay
Increased dogfight bullet hit radius
Updated dogfight arena shape and color
Moved Palm Frond, Leafy Vine, Toolbox, and Launcher from isles-specific material pools.
Reduced ship speed at max swiftness
Increased day-trip mode regeneration bonus
Increased fishing phase timer to 6 minutes
Blueprints, tonics, and fishing items can now all appear in the same container
Increased tonic and fishing item container drop rate
Significantly increased jar and container spawn rate on fishing islands
Changed "Fiber" material category to scrap
Added category tabs to settings menu
Added credits (accessible in pause menu)
The FPS UI is no longer dimmed when opening menus
Added controller support notice on first game open
Item preview popups now hide when the backpack is open
The stat menu now has dynamic placement depending on context
Added interface dim to upgrade choice view
Updated input icons
Upgrade choice menu no longer closes and opens when multiple upgrades queued
Added animation staggering to NPC characters
Reduced plane depth of field strength
Added red outline to enemy planes in dogfight mode
Added directional indicators for other planes in plane minigames
Added plane dogfight firing sounds
Add animation when spending or earning coins and shells
Added animations for equipping relics and adding items to the backpack
Added animations when relics are triggered
Updated reactive panel backing shader
Updated combo meter color
Made smaller enemy attacks quieter
Updated character portraits
Added popups for unlocks and acquiring new items
Added indicators for temporary effects
Added icons for other effects like difficulty mode effects
Added extra stat info to stat view
Updated stat boost popups
All settings are now available on first game start
Added category-specific settings reset buttons
Game
Added show run timer toggle
Added show combat numbers toggle
Controls
Added smooth camera toggle
Added lock shop camera toggle
Added key rebinding
Audio
Added UI volume slider
Added mute when unfocused toggle
Updated default volume slider positions
Video
Added display selection dropdown
Added render scale dropdown
Added color intensity dropdown
Added particle density dropdown
Added screenshake toggle
Added bloom toggle
Added text effects toggle
Added ambient occlusion toggle
Added depth of field toggle
Added CRT filter toggle
Added fog toggle
Added advanced water effects toggle
Fixed tutorial characters always appearing in extract environment
Fixed first interact markers not appearing for the anchor island boat, plane minigames, dice game, wandering traders, or community chest
Fixed wandering traders appearing for host players when a non-host player has the wandering trader unlock upgrade
Fixed UI shadows rendering over other UI elements incorrectly
Fixed hotbar disappearing & reappearing at incorrect times
Fixed visual glitch on barrels on airship
Fixed interface dimmer effect transparency
Fixed mythic unique materials being hidden in map menu
Fixed item and fish orbs disappearing when dropping on anchor island
Fixed slow movement speed during nightmare phase of tutorial
Fixed freeze when hosting or joining multiplayer session
Fixed crash on host quit in multiplayer
Fixed fog color becoming overly bright during transitions
Fixed biplane crashing when flying into airship on anchor island
Fixed bobber landing on junk not triggering a catch
Fixed bobber being launched far away when environment geometry nearby
Fixed some particles, physics, and audio not pausing when game paused
Fixed quests not being claimable in quest menu
Fixed cursed material consume effects being disabled at the end of the day
Added list virtualization to improve performance of quest, compendium, and shell shop menus
Improved general UI performance