
Enemies have been completely reworked, including new attack patterns, new mechanics, and animations. Elite versions of bosses can also now appear! Some enemies are missing animations or use placeholder models.
Fish shadows now look like fish! Look for distinct shadows for different types of fish to find what you are looking for. Fish also respond more to your bobber, a fish won't see a bobber that's behind it. New fishing controls require precise timing, don't mistake a nibble for a bite!
The new community chest on Anchor Island allows you to share gold with other players (with a tax). Perfect for when your friend lost all their gold playing Captain's dice...
You can now fly a toy biplane on Anchor Island! Do a time trial to climb the leaderboards, race your friends, battle in a dogfight, or just explore the island in a little plane.
You can now emote! Hold the middle mouse button to open the new emote wheel and dance on your friends when you steal all their gold!
Shells collected on previous runs are now available during future runs
Removed "Genetic Expansion" ancient relic
Spacebar now reels in the bobber faster
Left click now instantly pulls the bobber out of the water
Fish now nibble and bite, requiring a properly timed left click to start the catch minigame
Fish now only see bobbers in front of them
Sprinting near water now scares away fish
Fast swimming now scares away fish in a larger radius
Casting can now be done anywhere
The bobber now bounces off rocks and can get stuck on land
Improved fishing phase multiplayer performance
Added rocky water spawn points for fish near rocks
Added elite variations of bosses
Updated and added new enemy attack patterns (including removing all random attack patterns)
Added knockback velocity cap
Added damaging effects outside of portal range while charging
Added 7 new basic enemies
Added 8 new mini bosses
Added 6 new portal bosses
Renamed "Blowfish" to "Puffer"
Weapon burst cooldowns now start at the end of the previous burst. So weapon bursts no longer overlap
Difficulty mode regeneration modifiers now only affect sea battling
Added renown modifiers to difficulty modes. Greenhorn difficulty now gives a +25% starting renown boost and harder difficulties reduce the starting renown stat value.
Reduced elite spawn rate for greenhorn difficulty.
Reduced boss health by 20% for greenhorn difficulty
Added regeneration boost modifier to day-trip difficulty (this only affects fishing)
Added difficulty mode elite spawn rate modifiers
Increased spawn rate of isles-specific elite variants
Reduced fast reeling speed by 60%
Added more lake spawns to fishing islands
Adjusted enemy "mass" values to increase knockback resistance for larger enemies
Reduced Heart Rate modifier haste boost to +0.1% (previously +0.5%)
Reduced Repurposed Scales count boost to +0.1 (previously +0.2) and added cap of +2 count. Now includes cooked fish.
Bunsen Burner ancient relic now makes selling fish grant XP AND Gold (previously replaced Gold with XP). Now includes cooked fish.
Reduced particle brightness at night
Updated cinder isles colors
Updated run shell count UI to show total shells, not just those collected during the current run
Added upgrade choice particle effects
Added delayed reveal to upgrade choices
Add enemy animations
Updated final boss projectile color
Added different boss health bar materials for mini, portal, and final bosses
Added different eye colors for mini, portal, and final bosses
Updated fish shadows & added fish animations
Updated fishing splash particles
Added fish nibble and bite sfx
Reduced fishing line thickness
Removed rivers from fishing islands
Updated lake colors
Updated some "fish" terminology to "waterlife"
Fixed some chests not floating on water in multiplayer
Fixed resurrection shrine resurrecting in incorrect location
Fixed non-host players being able to reroll upgrade choices after selection
Fixed Captain's Dice game arrow button press area
Fixed lost & found not granting enough materials for a basic rod
Fixed compendium preview icons not being hidden for undiscovered entries
Fixed incorrect waterlife categorization
Fixed crash on start if invalid item found in inventory
Fixed lake fish not appearing
Fixed character blocking bobber camera
Fixed rock overhangs preventing casting
Fixed stall after sea battle phase of tutorial
Fixed upgrade choice shaders rendering over other UI elements
Fixed tree fog artifacts on tutorial island
Fixed edge cases when opening or closing UI elements when leveling up
Fixed excessive fog brightness during transitions
Fixed enemies phasing through geometry when knocked back from weapons