
No more invisible boundaries! (mostly). Characters can now swim in the water, but beware of your stamina...
Anchor island has a new dice game! Roll dice for a chance at gold or powerful boosts. Play VS. mode against your friends to win their gold!
A new fishing island generation system has developed to increase variability and bring the visual style up to date with the rest of the game.
Added smooth homing to Marrow companion
Wading in water now slows character movement
Fish are now scared away when swimming nearby
Removed delay between jumps
Increased fishing phase timer to 5 minutes (previously 4 minutes)
Reduced Loaded Dice Tonic proc chance bonus to +1 (previously +2)
Reduced sprint stamina drain
Added distant ships and airships
Updated distant islands
Added birds
Updated world fog
Updated parrot & marrow models
Added dynamic color to all water
Extract view no longer shows airship on failed extraction
Extract view now shows current environment
Added variable wind based on weather
Added detail to airship environment
Added detail to nightmare environment
Added additional water features to Anchor Island environment
Updated Anchor Island vegetation
Updated extract environment
Removed invisible boundaries from Anchor Island, fishing islands, and extract environments
Fixed airship floor textures
Fixed ocean wave resolution variability depending on position
Fixed vegetation night lighting
Fixed vegetation colliders
Fixed vegetation clipping into terrain
Fixed day trip mode button highlighting
Disabled endless night mode button
Fixed characters getting stuck when climbing slopes
Fixed characters losing momentum when jumping
Fixed inconsistencies when using jump input
Fixed terrain hole on Anchor Island
fixed characters water wading move speed penalty always active
Fixed dev console
Fixed upgrade bench UI panning issue on tall aspect ratio screens
Fixed issues causing level-up upgrade choices to not appear in multiplayer
Fixed various log spam
Fixed all XP orbs showing as minimum denomination in multiplayer
Fixed extraction time desync in multiplayer