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Ascend From Nine Mountains›Events›[0.7.5] Sublime Harmony
In-game event

[0.7.5] Sublime Harmony

Ascend From Nine Mountains · published 51 days ago · build 24310384

All eventsPlayers around this dateRead on Steam

Changes

  • Reworked the sublime system.

    • Harmony types are no longer linked to the item type. Instead, you can choose any of your unlocked harmonies to use to craft a recipe with.

    • Each harmony will provide a unique effect to the final item. Quality no longer blanket improves an item.

    • A number of new unlock quests have been added throughout the world.

    • Two new harmony types are available to be found.

    • Each harmony has its own internal complexity multiplier to bring the difficulty of each more into line.

  • Added threat percentage and reward tiers for Fallen Stars to the monthly events screen.

  • Clarified Corroding Shroud tooltip regarding Corrupt Damage.

  • Reworked equipment comparison displays to be more robust.

  • Added Pillar Creation recipes to the Shen Henda market when reaching Life Flourishing.

  • Added a persistent button to report bugs/feedback. It can be toggled off in the settings.

  • Improved the clarity of the stance rules builder by flipping the ui when there is only one group available.

  • Enabled automatic stance rule reordering when assigning/removing from openers and rotations.

  • Persisted elixir selections in Technique Mastery, Crafting Technique Mastery, and Pillar Expansion screens.

  • Pin favourite locations within the world map quick travel menu for priority access and custom reordering.

  • Support keyword exclusion in search filters for techniques, stances, and crafting actions by prefixing terms with '-'.

  • Implemented an auto-use system for crafting to configure consumption rules based on Qi Pool, Toxicity, Completion, Perfection, Stability, and buff stacks.

  • Implemented an item favouriting system across shop interfaces to persist selection through refreshes and allow bulk purchasing.

  • Added a 'Max per combat' setting to conditional cycles to limit trigger frequency and auto-skip to the next available rotation.

  • Display remaining threat percentage for Fallen Star in the world events dialog.

  • Added a roadmap view to the main menu, allowing seeing the future priorities, the current work, and voting on upcoming items.

  • Updated stance and auto-use logic to support dynamic buff comparisons.

  • Added Steam Rich Presence to display current game activity and realm tier.

Balance Changes

  • Increased Yichan Chakrams Starburn debuff damage 300% and changed trigger to once per round with damage scaling per stack.

  • Increased Eclipse Petal Mantle Boost stats.

  • Reduced Transcendent Focus maximum Critical Chance bonus to cap at 90 stacks.

Bug Fixes

  • Fixed crafting pillar shards to merge stacks given by multiple instances of the same shard.

  • Adjusted 'Modded' status badge placement to prevent overlap with character artwork.

  • Fixed player health bar overflow during armor swaps.

  • Added temporary health and interceptor details to the True Damage tooltip.

  • Fixed overlapping stat labels in the character statistics and breakthrough dialogs.

    • Fixed curse damage preview scaling based on enemy power.

  • Fixed essence tier requirement display in Import Figment dialog.

  • Updated Crimson Resonance Talisman to display numeric stacks.

  • Fixed many typos.

  • Fixed altar-selling informants to stop offering already-purchased altars at Shen Henda City and Rogue Trade Hub.

  • Fixed pillar size increase confirmation messages to appear in the main dialog window.

  • Fixed Woven Remnant clothing to allow the Remnant Cycle buff to reach the third stage.

  • Fixed 'Sealed Meridian' stack conditions to evaluate against the target rather than the player.

  • Resolved fullscreen display alignment issues on Windows.

    • Prevented borderless fullscreen from bleeding onto adjacent monitors.

    • Fixed Windows 11 rounded corners revealing the desktop.

    • Removed transparent top-screen sliver.

  • Fixed items with identical names but different quality levels appearing in the quickslot picker.

  • Fixed Manual Pavilion shop to update available manuals after a realm break.

  • Fixed game freeze caused by Corroding Shroud and reactive damage interaction.

  • Fixed Curse of Detonation explosion timing to trigger after 4 rounds.

  • Fixed deleted characters reappearing in the main menu due to persistent backup files.

  • Fixed Ecliptic Annihilation to prevent incorrect compounding of damage multipliers.

  • Fixed the 'You Don't Know' formation puzzle spawn failure.

  • Fixed Heaven's Touch item duplication when opening the pillar formation screen.

  • Fixed Manifested Life forms to utilize consistent stance-selection logic.

  • Removed reforge and upgrade pins automatically from items upon reaching maximum potential or when no upgrades remain.

  • Fixed long dropdown menus not scrolling.

  • Fixed Luyin killing itself quite as fast.

  • Fixed realmbreaking through killing progenitors to require doing it on seperate years.

  • Fixed compression altars not being marked as found after breaking through.

  • Fixed request board UI to correctly display 'Completed' quest status and added color-coded objective progress indicators.

  • Fixed missing pinyin tone-marked characters.

  • Fixed save management icons disappearing when using larger font sizes.

  • Fixed expedition stability issues, including fatal errors on game close, translation context errors, and incorrect title displays.

  • Fixed sizing and scrolling issues in searchable menus.

  • Fixed Fang Token icon overflow on the Immortal Fang Society task board.

  • Fixed display errors for star quality icons, harmony percentage tooltips, and incorrect highlighting in crafting previews.

  • Fixed harmony star overlapping by implementing multi-row wrapping.

  • Resolved bug preventing identical items with harmony augments from stacking.

  • Fixed party slot management to prevent silent additions to follow slots.

ModAPI

  • Exposed all combat buffs, including items, monsters, and blessings, to the Modding API.

  • Removed the item type to Harmony type mapping utility.

  • Added capability for mods to create buff interceptors based on stat categories.

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