Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Mega Squad Survivors›Events›Bond Skill Effects Overhaul & Your Feedback
In-game event

Bond Skill Effects Overhaul & Your Feedback

Mega Squad Survivors · published 2 months ago

All eventsPlayers around this dateRead on Steam

Thank you to everyone who kept playing the demo and sharing feedback after our last update. This time we've given the bond (co-op) skill effects a major polish, and folded your voices in throughout.

✨ Bond Effects & Game Feel

  • Per-skill effect rework — Each of the game's bond skills now has its own dedicated visual, so they can be tuned independently. Many bonds got brand-new effects, and the rest were polished to bring out their individual character. We'll keep refining bond skills in future updates

  • Layering fixed — Ground-based effects (zones, formations) no longer cover up your characters or loot; they now render beneath units, where they belong

  • Level-up feedback — The XP bar now deepens in color as it fills, and a crisp chime and tick mark at key points (around 1/3 and 2/3) make your progress feel tangible

📣 Your Feedback, Applied

  • Invisible walls removed — The hidden collision around peach trees that snagged your characters has been shrunk to just the trunk. You can now walk naturally around the tree

  • No more instant-death spawns — Enemies spawning right in your face used to kill you with no time to react. They now have a short contact-damage-free window on spawn

  • Fullscreen support — Toggle fullscreen / windowed in Settings, or with Alt+Enter

  • Clearer upgrade stats — Forge, formation, and draft cards now show the actual upgraded stat along with the boost amount, so there's no mental math needed

  • Formation at a glance — The forge and codex now show which generals are currently in your squad

  • Draft faction synergy — Generals from factions you already own show up a little more often, making it easier to build toward the combo you want

⚖️ Balance & 🐞 Stability

  • Bond skill rebalancing — We narrowed the range of many area skills while raising their hit density, and widened thin slashing skills so they connect more easily

  • Lingering screen shake fixed — Camera shake from the last fight no longer keeps going during the draft, pause, and results screens

  • Audio playback fixed — Background music no longer overlaps or glitches when switching screens

  • Draft screen cleanup — Fixed card hover scaling that bled into the detail button

  • Localization fixes — Corrected several mistranslations, including some stele skill names

🔜 Coming in Future Updates

Here's the direction we're heading:

  • Draft system expansion — Convenience features like card reroll and hold

  • Broad balance pass — Reviewing balance across generals, skills, enemies, and progression

  • Reworked general unlock flow

  • Expanded gamepad support — Aiming to make every screen fully playable with a controller

⭐ Join Us

The free demo is available to play right now. If you enjoy it, please add it to your wishlist. We're always listening on Discord — and we'll keep folding your feedback into future updates!

More from Mega Squad Survivors

Other announcements

All events
In-game event2 Sep 2026So the first steps feel lighterMany of you told us that 1-1 "Yellow Turban Remnants" took several attempts to get past . If the very first gate holds you there, everything we prepared beyond it stays out of reach — so we reworked all of Chapter 1, "The Yellow Turban Rebellion." ⚔️ You now set out with three Your first battle begins with three generals at your side. With allies holding the front, Hua Tuo takes far fewer hits…In-game event28 Aug 2026See Your Officers Up Close, Read the Battlefield at a GlanceWe took another look at what makes raising a single officer rewarding. If clicking an officer in the Smithy used to show you a name and a few numbers, now it shows you who they are. 🎨 The Smithy, Rebuilt Around Your Officers · Your officer, full size — The portrait that used to be boxed into a small window now takes the whole screen. For many officers, this is the first time you will see them…In-game event14 Aug 2026Battle-Worn Portraits & Four Draft ControlsThis is a big one. Two new systems land together: battle-worn portraits that make an officer's fall visible, and draft controls that let you shape your level-up picks. 🎨 Battle-Worn Portraits · 50 battle-worn portraits — Every officer now has a dedicated portrait showing them after a hard fight: torn clothing, wounds, and all · 50 unique lines — Each officer gets a final line true to their cha…